Author: Amiga Boing

Bubble Trouble

This is Bubble Trouble by Jump Disk / Tony Phillippson In the same sort of style as Pang! from the Arcades, You are the little boy at the bottom of the screen, and you need to shoot bubbles without getting hit by them, which will cost you a life You fire your harpoon upwards, and […]

Blob Kombat

This Game is Blob Kombat, Written by Pink Pig Software in 1995 In this Game the object is to bounce on your opponents head 3 times to win the level Player 1 controls the Pink Blob and Player 2 controls the Red Blob, sadly there is no Computer Opponents, so you really have to play […]

Yo Joe! [D]

The Commercial Game of the Month goes to Yo Joe! by Scipio/Hudson Soft in 1993 You are Joe, and your task is to go around Collecting Items while destroying or avoiding enemies on the way! At the Start you begin with No Weapons, only a Punch and a Flying Kick style movement are available, which […]

Amiga 1200 – 30 Years Old (1992-2022)

Happy Birthday to the Wonderful Amiga 1200 – 30 years old Today! The Amiga 1200 was the second machine I ever bought, in the Amiga-line, and I never looked back, with its truly excellent graphics powered by the AGA chip, to its 2MB of built-in Memory, with an optional 8MB which could be fitted via […]

Checkers Conquest

This is Checkers Conquest by Pete W. Storonskij in 1993 Checkers(USA) or Draughts(UK) as most people know is a 2-player Game where you need to beat your opponent, by moving your pieces around the board, jumping over the other players pieces until they have none left, thereby making you the winner You can also play […]

Turtleminator

This is the Turtleminator from 1998 by Alastair Murray You are a Turtle and your job is to collect Eggs while you shoot down various enemies, such as Snakes and Penguins Each level will give you a Brief Summary at the beginning telling you what you must do to complete it, in the same style […]

Bang!

Now we have BANG! by Sport Development Team in 1993 This is a sideways-on Bat and Ball Game, where you have to destroy Blocks in order to pass to the next level Although here it is slightly different, You clear your way of Bricks on the right, and each time you hit the right edge […]

Snakes and Ladders

This is Snakes and Ladders by Delwyn S Farr in 1991 Well most people know how to play Snakes and Ladders, based on the board Game as many of us used to play (or still do play) You can play between 2 and 4 players only, with no computer opponents (although I guess these could […]

UGH! [D]

This time Commercial Game Of The Month goes to UGH! by Play Byte in 1992 Here you take control of UGH! who sits under a tree, dreaming of nothing, until an Apple knocks him out and he wakes up, after designing a travelling machine His girlfriend walks on and wants Diamonds, perhaps a Ring, or […]

Egg Salad

This AMOS Created Game is called Egg Salad by Surf in 1997 The Game is quite simple, all you have to do is avoid the Flying Eggs on every level, that is basically the Game, plain and simple You are a Green Blob which you control with the Mouse and you must move out of […]

Banana Islands

Here we have Banana Islands by Alastair Murray in 1997 Many of you will notice similarities to Rainbow Islands, and yes, This Game is technically a PD version of Rainbow Islands in effect The object of this Game is to make your way to the top of the screen, while collecting items, destroying enemies with […]

Atari 2600 – 45 Years Old (1977-2022)

The Atari 2600 was released waaaay back on 11th September 1977, the same year I was born, this was the first ever Computer I had, and it brings back fond memories of loading up various Games, and playing it with my family in turns In its wooden box, with 4 switches and 1 Cartridge Slot, […]

Boing

This time it is the turn of Boing! by Shawn Waters, Coded in AMOS, in 1995 You are a Blue Blob, and your task is to Boing! Around on Red Dice in order to collect the Yellow Stars which are dotted around the level However, You must keep your “Bounce” charged up by hitting the […]

Balloonacy

Well what do we have here then, It is Balloonacy by Delboy Dodson in 1990, Written in AMOS This game is pretty simple from the outset, where you must destroy all buildings down to the ground before you actually hit them yourself, which costs you a Balloon(Life) As you fly over the buildings below, you […]

Head Games

Well this rather unusual Game, is called Head Games, Created by Neil Sorenson in 1990 using Shoot ’em Up Construction Kit (SEUCK) You are a small swimming ship, which appears to be swimming through someones intestines or bowels, There are various enemies, ranging from Heads, to Eyes, to Balls, what all fire in random directions […]

Psychoblast

This is Psychoblast from 1993 by Ordyh Software (This Game was given away with the special version of SEUCK distributed with CU Amiga Magazine) It is a one screen game, where you remain in the middle of this over-powering blue screen, you remain inside a box and just have to shoot out towards enemies such […]

Can anyone help find 7 Blocks?

Stuart Fisher who created Matchstick Man which I reviewed a while back, also created a Licenceware Game called 7 Blocks I am hoping someone has this Game or can help find it, since Stuart and even myself would like to find it Stuart explains it as follows: 7 Blocks. It was a “licenceware” game where […]

Push Over [D]

The Commercial Game Of The Month has got to be Push Over by Red Rat Software from 1992! You star as Ant, whos job it is to go down the Rabbit Hole and re-arrange Dominoes in such a way that they all topple on the first push, allowing the Exit Door to open so you […]

Slap ‘N’ Tickle

This SEUCK Game is called, Slap’N’Tickle by Sensible Software (This Game was given away with the special version of SEUCK distributed with CU Amiga Magazine) In this vertically scrolling shoot ’em up, You are a Red Space Ship, flying throughout the worlds, You have plenty of fire power to take down everything what moves As […]

F1 Licenceware Info

F1 Licenceware was a company who offered Full Versions of Games at a Small Cost You could ring them up and ask for a Catalogue Disk, which would have included the Full List of Games they offered, along with prices, so you could browse through, pick a Game, phone them up, Buy it and have […]

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