                             ------------------
                           B   M i N'   E C K !
                             ------------------
                              1995 Mike Carter

 CREDZ FOR THE PRODUCTION Always an important part of a game!
    SYSTEM REQUIRMENTS    So what configuration is needed?
      THE STORY LINE      Does anyone care?
   THE AIM OF  THE GAME   Top info all round!
       PROGRAM INFO       A guide to the proggy
           NFA!           the group of wonders
        THE  CODER        err...me
     THE FULL VERSION     get it while it's hot!

tHIS dEMO mAY bE sPREAD aNYWHERE...on your back in the shower, on your
     toast for breakfast, across the floor, between your legs(!)

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                                BMiN' ECK!
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                     dEMO cODED bY : udda/NFA
                      fONT cODE bY : Freak/NFA
                         gRAFIX bY : Elf/NFA
                          tUNES bY : Elf/NFA
                                     Rainbow/Cytax
                     pLAYTESTED bY : Gillian Carter
                                     Michael Carter
                     John Yabsley
                     Liam Fairleigh
                     Stewart Hampshire

  This is a spread-where-u-like demo so you can send it anywhere.
               Even to timbucktwo if ya feel like it!!
 Want to know how to get the full version?

                       LaSt uPdAtE oF dEmo : 12/04/1995

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                             BMiN' ECK!
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The  game was programmed on a standard A1200 (2Mb CHIP, 68020 CPU etc)
It has been tested (so far) on only my own A1200 (unexpanded)

It should work on at least any A1200 although I don't know about other
Amiga  models.   I don't use any fancy trickery (Hey this IS AMOS!) or
any  naughty  pokes  so  the  game  should perform equally well on any
system.   One thing to bear in mind is that it may require just over 1
Mb  of  CHIP memory to run fully so that's A500 owners out!  I'll test
to see if this is true as I'm only guessing.

I've also been having a compiling problem were anything compiled by me
will only work on an A1200.  Strange and don't know why?

         ___________________________________________________
         So, to be safe run this game on an A1200 or better.
         

                             ------------
                             BMiN' ECK!
                             ------------

Far  away  in  a land where Lego is made, a crisis was happening.  The
machines  creating the Lego men were goofing up more than normal.  All
the  reject  Lego men had no legs so they had to wobble to move about.
Two of these rejects weren't having any more of this and so wobbled to
the creators hill in Lego land.  Dr.Technic (the creator of Lego) knew
what  they were here to see him about and so before they could say too
much offered them a challenge.

"My mazes are becoming cluttered with loose bricks and are making them
very untidy and difficult to wonder round.  If you on your own or with
a  friend  can clear them as best you can I will award you with a very
special gift.  I have one pair of legs left to which I will colour and
give  to  the  winner.   If you fail to get through the mazes then you
will  be  killed.   It  won't  be easy, oh no!  I've created a gang of
ghosts  to  wonder the lonely mazes in search of someone to scare...if
they find you you'll know!"

Now you could find out about  THE AIM OF THE GAME or just
pop  back  to the contents page.  

                             ------------
                             BMiN' ECK!
                             ------------
Starting Out...

On  the  options  screen  you have a choice to make.  You can play the
game, exit back to AmigaDOS or load some new levels.

The  game  can  be  played by either 1 or 2 players.  Depending on the
amount of players the game will vary.

In  1  player  mode you will be playing against ghosts who will wonder
randomly  through walls across the maze.  The amount of ghosts depends
on  the  difficulty set.  1= easy (only one ghost) whilst 7 = bugger (
seven ghosts)  As you intriduce more ghosts some of them will become
protected from your bombs making it more of a challenge to get around
the maze without dying!

During  a  2  player game you will be up against the other human.  The
competition  will  be  to  see  who  can  get  the  most  points after
completing all the mazes.

In  either  game mode the player(s) will recieve 3 lives FOR EACH MAZE
so  you  should have a good chance.  However it ain't gonna be easy to
get through all them levels!

REMEMBER  :   The idea isn't just to find the exit but also to grab as
many points as possible on each maze.

If  you  choose  to  load  some  new  levels  you will be given a file
requester  (aslong  as  the  Req.library  is  available  in  the Libs:
directory) in which to locate and select the new .MAP data file.  This
can  be  anywhere  (on another disk or hard drive even a CD-ROM!).  At
the  moment you cannot create new levels as the map editor is not at a
release  standard.  However when it's released you can pick it up from
me  direct.   Get  in  contact at the  address and leave
your  name  and  address so I can contact you when the level editor is
finished.

There are thirty levels supplied on this disk.  Have fun!

Bomb Blowin'

To dispose of any blocks in the way simply drop a bomb by pressing the
fire button.  You will have a few seconds to leg it then the bomb will
blow!  The space which the bomb(s) cover will vary depending on wether
you have picked up the  long range bonus.  When a bomb is about to blow
it is advisable that you get as far away as possible as bits of
shrapnel can fly further than the bomb explosion and harm you, meaning
a loss of a life.  Also a `top tip' is `mind you head!'
When the blocks are blown away a  bonus may be uncovered.

Completing Levels

Each level is completed by either...

   a) finding the exit square hiden under a block in the maze
   b) blowing up every block in the maze to clear it

...however  some  levels  can  only  be  completed by one of the above
methods, and you will not be told which method goes with each level so
you'll have to work it out yourself.
In the default (when you first load the game) there are 30 levels to
challenge you.  Of course using the `load levels' funstion will make
the amount of levels endless.

Score Panel

The  panel  at  the  top  of  the screen features information for both
players  even  if  it's  in a 1 player game.  The score is shown along
with two other useful bits of info.  These are

(1) Amount of bombs - Number of bombs which the player is able to drop
                      at a time.  This is shown as a picture of a bomb
                      with a number next to it.
(2) Long Blast Mode - When you pick up the bonus an "L" will appear
                      just under the bomb amount.  You now have a
                      longer blast for the bombs.
Throughout  the  mazes  bonuses can be uncovered by blowing the blocks
away.   There  are a variety of bonus pick-ups available and here they
are:-


TREASURE CHEST - Offers a bonus of 250 points.

   BOMB IN BOX - Extra bomb.  A maximum of 9 bombs allowed per player.

      JOYSTICK - This will swap the characters being controlled over
                 between players.  Very annoying!  Only works in two
                 player games otherwise not effective.

    LETTER "L" - Activate long blast mode for the player.

 QUESTION MARK - A random pick of long blast, extra bomb, joystick 
                 or bonus but could be nothing!

                             ------------
                             BMiN' ECK!
                             ------------

"Boomin' Eck" was filmed before a live studio audience.

As  you  SHOULD  have  guessed it was coded in "AMOS Professional" and
made executable with the "AMOS Pro Compiler".

I feel that I've used AMOS well and tried to include as many different
routines  as  possible in the game without making it look like a demo.
I've  covered  scrolling  messages,  bitplane  shifting,  machine code
inclusion, vertical scrolling, mapping and collision, AMAL, Font Text,
alternative  file  requester,  music  &  sound effects, animation (not
AMAL), star fields ...  and maybe some others!

I think it does prove that AMOS can still chugg out a decent-ish game.
At  least  it doesn't look like the other tacky AMOS stuff people dare
to  release.  Most of the stuff in the Offical AMOS PD library is crap
(I've  got  the  CD-ROM of the library) 

I  strongly  recommend you get hold of some AMOS extensions.  Many are
available in the Public Domain.

                          Turbo 1.9
                          Stars Pro
                          Jd
                          LDos

These can be bought or have been given away on a "CU Amiga" coverdisk:

                          Craft 1.0
                          MusicCraft 1.0
                          Craft 2 Turbo+
                          AMOS 3D

Of course you can do simular things that new extension instructions
provide from AMOS using library calls and pokes/dokes in memory.  Be
prepared for ALOT of crashes as I had to sit through millions of 'em
and wait for my hard drive to re-load AMOS Pro over and over and over
again.

The  game  maps  were based on a the map format created by a map editor
coded  by  Brian  Bell  (Mr  AMOS)  who used to run the MR AMOS Club in
Ireland.   I  have  tweaked the way things work and produced my own map
editor to produce maps compatable with only this game.

A map editor to create new levels for "Boomin' Eck!" will be available
later on.  At the moment I've not got enough time to spend on making
it useable for everyone.  However I will advertise it in "The Word"
(NFA's own disk magazine) and if any of you have written to me with an
intrest in the editor I will write back to you with the news of its
release.  I really am just too kind.

                      NFA - A true British group
                      
Been around for a few years. Produced a top line of slideshows called
"BodyShop" and a few bits.  All coding in the group is performed by
Freak and me (udda) using only AMOS Professional.  Check out some of
the releases as it really does show what AMOS can do!
I mean, "Bodyshop 8" is even AGA and running from AMOS, how do you do
that? well it's all a clever trick!

Now - in the year of 1995 we're planning a mass orgy of releases.

All these productions have been recently released and are available in
the Public Domain:

Beeps, Bops & Words   ... Chip tune magazine with selections of chip
                          tunes by resident NFA muso Elf.  Currently
                          upto issue three.
BodyShop 8            ... "Piccys of glamorously alluring women" says
                          Amiga Format.
The Word              ... NFAs own disk mag.  Issue 5 out soon and
                          it'll whip the ass off LSD Grapevine with it's
                          kewl code. All in AMOS you know - check it out.
Merlins Tool Stash    ... New collection of essential new released utils.
                          A good replacment for LSDs Legal Tools.
Noise Pollution #1    ... A compo of top long tunes by Elf with a clicky
                          interface to select from.
DF0: Games            ... Currently upto disk 4, covers new PD games
                          recently released
NFAPLay & NFAPLay CLi ... Music player with your favourite group all
                          over it.  CLi utils in AMOS - whatever next!
Jiffy Disk            ... Disk and address labler in a cute way.
Mem Executer          ... Memory vector checker.  Sort of Virus Killer.
C= Revisited          ... Tunes from the old days of the C64.

All  the  above plus lots more new releases can be picked up from NFAs
very  own  BBS  alternatively you can scribble to one of the addresses
for a disk list of all the latest PD.

 _________  ______  ____  ____    ___ ___   ___, ______ ____    _________
 \___ _ .| (___  )) ||| ((  \   || |':| // .|((__   )|  \   |. _ ___/
   \___ _   |   \ || // ()  ' |// :|;|'_  \'|:\ \  _ ___/
     \___: (  ,)||:|(`.   )  : ||,|(. /||| |\ ,\|   ,) :___/
       \_.          ._/
  -        -  - ----+ .:::::::. .::::. ::. .::::::  +---- -  -         -
                    | :::   ::: ::: :: ::: :::::    |
                     :::   ::: ::: :: ::: :::      
                    : `:::::::' `:' `::::' `::::::: :
                    .                               .
            [ BiG HaRD oNE (WHQ) -+- RiNG: +44 011 62 661610 ]

                            -[ 14400 V32 BPS ]-


           ...or give our NEW ukhq distribution site a tinkle...

           [ DWN and UT (UKHQ) -+- RiNG: +44 019 25 23 49 81 ]

                            -[ 14400 V32 BPS ]-

Non-mmodem  owners  can  contact  NFA  by post at one of the following
places:-

                         Deck The Ripper/NFA
                               NFA-WHQ
                             P.O. Box 323
                           Campbell Street
                              Leicester
                               LE1 5XP


                              Freak/NFA
                                NFA-PD
                               P.O Box 42
                               Grimsby
                           South Humberside
                               DN33 1RY
   Name: Mike Carter
    Age: 16
Address: "Bradda"                        +-----------------------------+
         Crowborough Road                | You   can   contact  me  at |
         Georgeham                       | this  address  if you  have |
         North Devon                     | any bug reports or problems |
         EX33 1JZ                        | running the game.           |
 Handle: udda                           +-----------------------------+
  Group: NFA

Starting  coding  on  my little Amstrad CPC464 when I was 8 years old.
Been  using  AMOS  for  3 years now.  Joined NFA 7 months ago.  In all
this  time  I've only ever finished two games in AMOS.  The other game
is  "Phuk  The  World"  and  is  public  domain, available from 17-Bit
Software (Disk 3089).  For some reason I get tired of doing a single
game if I feel there's no real purpose for doing it.
You are currently the owner of a demo version of "Boomin 'Eck!".  This
will allow you to play 5 levels from the full game.  If you wwould
like the full version it is available direct from me.

The full version contains:-

                             more music, 
                             30 levels, 
  an option to load new'sets' of levels in which can be created with
             an optinal level editor (not released yet), 
                  a digitised 'game over' animation,
                        a hard drive installer
               and a graphical storyline at the start.


All the above will set you back just 5 + 50p postage and packaging.
I will send out a full version within 48 hrs or better by 1st class
post.  Paying by cheque is the best way, make cheques payable to
"M.Carter" for 5.50.
I am not a thief and will send the disk as soon as I can.

Send all orders to:-

                             Mike Carter
                               "Bradda"
                           Crowborough Road
                              Georgeham
                             North Devon
                               EX33 1JZ
