
 





    
                                             
                                            
                                     
                                               
                                             
                                           
                                      
                              
                                   
                                                                        
    
    
     1995 VISION X PRODUCTIONS  VERSION 1.0 
    
    
                                                                          
    




    Welcome reader to the Match.  This manual, covers all you will ever need
 to know, plus alot more!  So, what is Match?  Well, Match is a simple little
 mind game, if you don't mind, neither do I!  A little joke there!  Anyway,
 Match IS a mind game.  The idea is simple.  All you do, is to match, hence
 the name, the different picture cards, to each other.  You get, two of each
 picture card, and you have to match a card with another one the same!  It is
 basically, like 'snap'.  Sort of?!  You'll see what I mean!  So then, what
 else?  Well, this text file covers some important points, and also covers
 complete instructions for using Match.  So read on...


    
                                                                         
   FIRST STEPS                                                          
  
  

  Before running this game, make sure you read this!  First of all, you should
 make a back-up copy of both Match disks.  This is to ensure, you do not lose
 this game, due a disk failure, or something.  If you do get a corrupt disk,
 then contact us, at the address at the bottom, for a re-copy from our master
 disks.
  The next VERY important point, is the Match saves files to the data disk,
 these being the 'hi-scores' and the 'user deck'.
 
       >> The MATCH DATA disk (disk 2) - MUST be left 'WRITE-ENABLED' <<

  If you do not leave the disk write-enabled, then a prompt will pop-up and
 request you write-enable the disk.  To sum-up, follow these points before
 running the game...

 <1>    Back-up these disks and keep the masters safe
 <2>    Make sure the second disk (DATA) is 'WRITE-ENABLED'


    
                                                                         
   SYSTEM REQUIREMENTS                                                  
  
  

  This game, has been designed for the Amiga A1200.  The game requires...

 (1)  2 Megabytes of Memory 
 (2)  Amiga (pretty obvious!)
 (3) - WorkbenchTM 3.x+
 (4)  Mouse
 (5)  Skill

 NOTE: Requirement '5' is optional, depending on how clever you are!!!

  This game comprises of two disks, the main boot disk with the actual game
 program on it and the data disk which has data files on.  You do not need to
 have two disk drives to run/play the game.

 Workbench is a Trade Mark of Commodore-Amiga, inc - 1985-1992


    
                                                                         
   RUNNING MATCH                                                        
  
  

   There now follows a stage by stage instruction, into running Match.  I may
 just point out, that I have explained running for both 'SINGLE' disk drive
 users and 'TWO' disk drive users.  Two disk drives are not required to run
 this game, but I recommend that you use two disk drives, if you have two, as
 this speeds up the loading and of course you don't need to swap disks!!


  SINGLE DISK DRIVE USERS 

   Insert disk 1 (Match BOOT disk) into your Amiga's 'interal' drive.

   Switch on your machine.

   After a while, workbench will load.

   Open up the 'Match' disk icon.

   Two icons will be displayed, 'Match' & 'Manual'

   Double-click on the 'Match' icon.

   After a short time, the game will load & run...

   The game will first load in an intro file and play it.

   When you get the 'Match' logo screen, press any key or click mouse button.

   You will then be prompted to insert disk 2 into any disk drive.

   Remove disk 1 and replace it with disk 2.

   The game will now continue to load in from disk 2

   After this final load, the main game menu screen will be displayed.


  DOUBLE DISK DRIVE USERS 

   Simply insert disk 1 (BOOT) into your Amiga's internal disk drive and disk
   two (DATA) into your external disk drive.
  
   Switch on your machine.

   After a while, workbench will load.

   Open up the 'Match' disk icon.

   Two icons will be display, 'Match' & 'Manual'.

   Double-click on the 'Match' icon.
 
   The game will then load and run...

   First loading the intro...

   Then the MATCH logo screen will be displayed, this will fade different
    colours.  Press 'any' key or click a mouse button to continue...

   Then the final data files will be loaded in...

   After this final load, the main game menu screen will be displayed.


    
                                                                         
   TECHNICAL INFORMATION                                                
  
  

   For all you technical people out there, who may want to know any of this
 rubbish, then here it is...

   This game coded using Amos Pro 2.1 & Compiler (TM)

   All graphics were designed using Deluxe Paint IV (TM) Non-AGA Version

   Sound effects sampled using DSS8+ V2.03 (TM)

   Speech sampled using DSS8+ V2.03 (TM)

   This game was designed on an Amiga A1200 - 4 Meg - 80Mb HD

   Here are the 'Match' files, that can found on the disks...

   Disk 1 (Boot disk):

    Match              199868 bytes          <  The compiled program
    Match.DEF          139034 bytes          <  The 'intro' data file
    Manual             10692 bytes (approx)  <-- The manual [Crunched]

   Disk 2 (Data disk):

    Match.SYS          425084 bytes         <  The first 'system' data file
    Match.HiScores     45 bytes             <  The Hi-score save file
    Match.ICO          331310 bytes         <  The second 'system' data file

  NOTE:  "Do NOT remove, rename or alter ANY of these files from either of the
         game disks.  Otherwise the game will FAIL to load and work.  You have
         been warned!"


    
                                                                         
   VERSION 1 FEATURES                                                   
  
  

    Cli/Shell or Workbench (OS 3.x+) runnable

    'Real' speech option

    Sarcastic speech comments

    18 pairs of different cards per deck, 36 cards in total per deck

    24 decks of 18 card pairs per deck, that's er?  432 different cards!!

    23 pre-defined card decks

    1 user definable card deck

    Simple user card deck editor

    Speech on/off option

    Remove match from screen option

    Show cards (cheat) option

    Show cards delay, 5, 10 or 20 seconds

    Reset HiScores option

    Random deck option


  
    
                                                                         
   CONTROLS                                                             
  
  

   The game is played, via the mouse.  I am sure I do not need to explain how
 to use the mouse, do I??!!??  The game is point'n'click, simply click on the
 buttons to use them, or select them.  You simply click on the card-back to
 turn it over.  For extra information, here is a list of the menus with-in the
 game, and the options in them...


  MAIN MENU 

    START      Starts a 'new' game using the current deck & settings.

    OPTIONS    Goes to the 'OPTIONS' menu (See Below).

    QUIT       Can you guess what this does?  Quits the game!!!


  OPTIONS 

    SPEECH YES/NO          Turns on or off the speech (pretty obvious)
 
    REMOVE MATCH YES/NO    Turns 'Remove Match' option on or off

    SHOW CARDS YES/NO      Turns 'Show Cards' option on or off

    DELAY                  This has 5, 10 or 20 seconds options

    SELECT DECK            Goes to the 'DECK' menu (See Below).

    EDIT USER DECK         Goes to the 'EDIT USER DECK' menu (See Below).

    ABOUT                  This displays an about screen, 'okay' to return

    HISCORE                Goes to the 'HISCORE' menu (See Below).

    OKAY                   Takes you back to the 'MAIN' menu (See Above).


  DECK 

    DECKS 1 - 24           Simply select the deck required.

    RANDOM                 Randomally picks a deck at start.

    OKAY                   Takes you back to 'OPTIONS' menu (See Above).


  HISCORE 

    RESET                  Resets hiscore file on disk to default set-up.

    OKAY                   Takes you back to 'OPTIONS'


  EDIT USER DECK 

    DECK CARDS 1  18      Selects the card to be edited.

    RESET                  Resets the currently selected card using pen col.

    DEFAULT                Restores the default deck to the user deck.

    SAVE                   Saves the user deck to disk.

    OKAY                   Takes you back to 'OPTIONS' menu (See Above).

  NOTE:  For more information about this editor, see 'USER DECK EDITOR'


     
                                                                         
    PLAYING                                                             
   
   

    Set up any options you want to, then click 'START'.  If you have picked
 the option 'SHOW CARDS' then a timer will count down the seconds of the show
 cards.  When game has started, proper, you will see all of the 36 cards, to
 the left of the screen, face-down, or back-up depending upon your point of
 view!  A new button is on the screen, during a game, this is 'STOP'.  Click
 on this button if you want to stop the game or stop a show cards count, it
 will take you back to the main menu screen.
   In the top-right-ish area, is your 'SCORE'.  Initially, set to zero!  Below
 it, is the amount of TRYS you have taken, intially also zero.  Finally, just
 above the STOP button and below the TRYS display, is another card.  This is
 the card you select and try to match to.  Initally, you see the back of this
 card.  But if you then select a card from the main screen, a copy of the
 card will be displayed here.  This is in case you changed the option of
 removing cards, to NO.  In which case, every match you get, will NOT be taken
 off the screen.  This can make if difficult to remember which card you 
 selected, so there is a copy of the card to help you out!
   Playing?  Well, all you have to do, is to match cards on the screen, to
 other cards that are identical.  To do this, simply click on the back of the
 card you want to select, it will then be shown and then click on the second
 card you want and it will also be shown, though, breifly if you do not make
 a match.  Every 2 clicks, ie every time you try to make a match, the amount
 of TRYS will be increased by one.  If you match a pair of cards, then you
 will also get a SCORE (See SCORING).
   At the end of a game, that is, when ALL pairs of cards have been matched,
 then the amount of TRYS you took, will be deducted from your SCORE.  This
 then gives you, your final SCORE.  Which, may (or may not!) be enough to get
 onto the 'HISCORE' table.  If your score is enough to get onto the hiscore
 table, then the hiscore table editor will be displayed.  See HISCORE EDITOR
 for more details.  If you don't have a big enough score, and you have the
 speech option on 'YES', then you will get a sarcastic comment!!

 
    
                                                                         
   SCORING                                                              
  
  

   Every time you 'match' a pair of cards, you get a score!  Wow!  This is on
 a sliding scale...

  1ST Match  100 points
  2ND Match  150 points
  3RD Match - 200 points

       ... ETC ...

   For the first match, you get 100 points, if you can then get another match
 > IMMEDIATELY AFTER < the first one, you get 150 points, if you can then get
 another match > IMMEDIATELY AFTER < the second one, you get 200 points and so
 on.  Going up and up by 50 points, every time you get successive 'matches', I
 am not talking about those sticks that start fires!
   If you get a match, you get 100 points, if you do not then get another
 match, immediately after it, you get nothing more, and the next match you get
 starts at 100 points.  If this is not too clear, here is an example of a game
 scoring...
                 
                                                         
                  GO       Action            Score       
                 
                                                          
                  Go 1     A Match            100 points 
                  Go 2     Another Match      150 points 
                  Go 3     Incorrect Match    No Score   
                  Go 4     A Match            100 points 
                  Go 5     Another Match      150 points 
                  Go 6     Another Match      200 points  
                  Go 7     Another Match      250 points 
                  Go 8     Incorrect Match    No Score   
                  Go 9     Incorrect Match    No Score   
                  Go 10    A Match            100 points 
                 

  After these 10 goes, you would have a 'TOTAL' score of...

  100+150+0+100+150+200+250+0+0+100 = 1050 points

  By the way, the number of TRYS would be, er, well, 10!!!

  I hope this makes the scoring system clearer.  Playing the game, you will
 start to see what I am saying!  I hope!?

  At the end of a game, when you have correctly matched ALL cards, your score
 will have the number of TRYS deducted from it, to give you your final, grand
 total.  This may or may not be enough to get onto the 'hiscore' table.  If it
 is not, then the game goes back to the main menu, if your score is enough to
 get on the hiscore table, the hiscore name editor will be displayed, see
 'HISCORE EDITOR' below.

  Due to the 'sliding' score scale, and of course 'bad play', it is very easy
 to score a really SMALL score!!  Played correctly, you can score in excess of
 5000 points!  In fact the maximum score you can get, after deducting the
 minmum number of TRYS possible (18) is around 9400!!  This is of course, by
 matching every pair in turn, hence only 18 goes as there are 18 pairs!!

    
                                                                         
   HISCORE EDITOR                                                       
  
  

  If you get a high enough score, you will get onto the 'HISCORE' table.  In
 this case the 'HISCORE NAME EDITOR' will be displayed.  Here you can edit
 the name for the new score, amazingly!  This section covers a brief guide to
 using the editor.

  NOTE:  By default, the game already has 3 hiscores saved...
  
                        
                                                
                          1ST - VISION X - 5000 
                          2ND - VISION X - 3000 
                          3RD - VISION X - 1000 
                        


  ...these hiscores are there by default, if you have never scored a hiscore
  from game or if you use the 'RESET' option from the 'HISCORE' menu, see
  'HISCORE' menu above, way above!

  To begin with, you will have to have score more than 1000 points to get onto
 the hiscore table.  So then, using the editor...

  When the editor is displayed, you will see at the top of the screen, the
 old hiscores, these are in green (like that makes any difference?!)

  Below them is a red area, with a position number at the far left and your
 hiscore you got to the far right, in the middle is where you enter your type
 in your name or whatever you want to!  You will notice a red back facing
 arrow, this indicates the position of the cursor for the name.

  Below all of that stuff above (eh?) you will seen a whole load of little
 buttons!  For starters, theres the alphabet, then theres the numbers 0 to 9
 and then theres the special buttons.

  The first of these is a 'SPACE' button.  This has two lines at each edge of
 the button, with an arrow pointing to the right.  This puts a space.

  The 'SPACE' button looks like this...           
                                                    

  Then theres the 'DELETE' button.  This simple has an arrow pointing to the
 left.  This deletes the last character of the name.

  The 'DELETE' button looks like this...          
                                                  

  Finally, theres the 'ENTER' button.  This is the same design as a keyboard
 enter/return key, an arrow going round a corner to the left.

  The 'ENTER' button looks like this...              
                                                  
                                                  

  So, when you are happy with the name you have put, click on the 'ENTER'
 button, this will then save the 'new' hiscore table to the disk 2 (DATA).

  After the hiscore is saved, the 'MAIN' menu will be displayed.


    
                                                                         
   USER DECK EDITOR                                                     
  
  

  This version of Match has 23 defined decks and 1 user definable.  So you can
 design your own set of 18 cards, in case you find the others boring!  So, by
 selecting 'EDIT USER DECK' from the 'OPTIONS' menu, the editor screen will be
 displayed.

  The left-side of the screen has the 18 user defined cards displayed.  Just
 select the card you want to edit, by clicking on the card.  To the right of
 the screen, there are the controls.  At the top-right-ish area, is the actual
 card designer display.  This is where you edit the card you have select, by
 drawing, point by point.  To the top right of this display, is a long bar,
 that shows the currently selected pen colour.  Below this bar, is a button,
 called 'RESET' which will clear the current card using the current colour of
 the pen.  Finally, below all of this, is 20 colours you can pick for the pen
 colour, simply select the colour required and it will be displayed on the
 bar at the top-right.

  Finally, there 3 option buttons in the bottom right of the screen.  The
 first one, is called 'DEFAULT' this 'resets' the whole user defined deck to
 the default, BEWARE!  Once clicked, that's it!  Though if you don't save the
 deck, the old user deck will still be loaded next time you load the game in.
  The second button, is 'SAVE'.  This, strangely, 'saves' the current user
 deck, that you can see on the screen.

  The final button is 'OKAY', this takes you back to the 'OPTIONS' screen, but
 before doing so, stores the user deck in memory for use in the game.

  A few pointers about the editor...

    If you edit a deck and do not save the deck, but simply go 'okay', the
    deck is stored into memory for use in the game, but if you do not save the
    deck from the editor, then it will not be perminant stored.  So, make sure
    if you want the deck, to store it 'perminantly' by 'saving' it to disk via
    the 'SAVE' option.  You have been told!

    The designer display, is really for point by point work and not for
    drawing!  It acts like an airbrush and is not continuous line draw.  


   
                                                                        
  CONTACTING VISION X (THAT's US!!)                                     
  
 

  If you would like to contact us, for any reason, then please feel free to
 write to us, at this address...


                        Mr. Julian Hobbs (Vision X),
                        59 Guilton, 
                        Ash,
                        Nr. Canterbury,
                        KENT,
                        CT3 2HR.
  

  We are only a small PD creation group, and we lack really good musical
 talents!  If you are a talented Amiga musician, and can write really good
 soundtracker/noisetracker/Med modules then please contact us!  We need some
 good pieces of music for forthcoming games!

  Our aim is to provide 'QUALITY' Amiga PD games and utilities.  At the really
 good, amazing price of, well, er, NOTHING!  We must be mad!  So if you are
 looking for 'quality' Amiga PD software, then look no further than a Vision X
 title!  See a good PD companies list for our great productions!

  If you would like to make any comments or suggestions about this game, to us
 then write to the address at the top of this letter, and we promise to read
 your letter and then perhaps make it into a paper aeroplane!!



    
                                                                         
   CREDITS                                                              
  
  

  So then, who did what?  Well, this might give you an idea...

    Match - Version 1.0 - 1995 Vision X Productions - All Rights Reserved

             
                                                                
              Author               Julian Hobbs                 
              Speech               Paul Croucher                 
              Testing              Robert Hanna & Paul Croucher  
              Additional Ideas     Robert Hanna                 
             

  Graphics, coding, sampling and everything else, including this text file,
  was written by Julian Hobbs!!  Phew!!


   
                                                                         
  DISCLAIMER                                                            
 
 

  "Vision X, take NO resposibility for any damage or loss caused from the use
 or mis-use of this program.  This software is provided, to you, the Amiga
 owner, 'AS IS' and you use it at your own risk.  This game has been released
 into the PD scene, 'Virus Free' and in full working order.  If you get this
 game and it fails to load, or has a virus on it, it is NOT the responsibility
 of us (Vision X).  This game has been sent to many PD companies and was sent
 in FULL working order, if the game fails to work for any reason, the fault
 is with the PD company you got this disk from and not with us."


    
                                                                         
   COPYRIGHT                                                            
  
  

   This game (both disks) and all of the information, contained on it, is the
 sole copyright of Mr. Julian Hobbs (Vision X).

   This game remains the copyright of Vision X Productions.  Even though this
 game is Public Domain.  You are given the right to copy and distribute this
 game as long as 'NONE' of the information, credits, coding, or any other part
 of this games disks, are altered in any way.



                   Coming soon...  Match II - The sequel    


           LOOK OUT FOR OTHER 'GREAT' AMIGA PD GAMES BY VISION X   


                   VISION X - QUALITY 'BRITISH' AMIGA PD GAMES



