                             MANGA HOT NUMBERS
          
                              by BZZ soft '94
          
          HOW TO PLAY
          
          MHN is a simple puzzle game  which  can  be played against a
          human opponent or the computer.  The aim is to progressively
          discover a picture that  lurks  behind  a matrix build up by
          numbers ranging from -11  to  11;  the  matrix can be either
          8*10 or 16*20.
          You can decide to play  horizzontally  or  vertically; since
          vertically there are  more  numbers,  this  would give you a
          little advantage.
          Every time you select a number  from the matrix, it is added
          or subctracted to you  score;  note  that  if there are, for
          example, three '11' in a  row  (or  in  a column, if you are
          playing vertically) and you   select  one of them, the score
          is increased by 33, or decreased, if the number is negative.
          When there are no more  numbers,  or no more legal moves, if
          your score  is  higher  then   your  opponent's  score,  the
          picture is displayed in all its  glory, and the next picture
          is loaded, otherwise you are given the option to retray with
          the same picture if you total  score  (number of rounds won)
          is equal or greater  than  your  opponent's  total score. If
          not, you can restart  with  the  first  picture  or quit the
          game.
          All this may sound to  you  not  particularly  original, but
          some time ago I got some  Manga  pics from a friend (thanks,
          Alex!) and I did'n know what to do with them, until I seen a
          game which used  the  same  method  to  display  some  girls
          apparently allergic to dresses  (don't worry, these pics are
          quite on the innocent side).
          
          DISTRIBUTION
          
          This program is Giftware, that  is if you like it you should
          send me a copy of you  favourite  PD utility|game|slideshow;
          (not AGA specific, please: I'm still using a A500  1.3 :-(
          The Amos Professional source is available for 5/10000L/10DM
          The program has  been  compiled  with  AmosPro Compiler, and
          tested on  different  machines,  AGA  included;  it seems to
          behave correctly, but if you  are  finding  problems, let me
          know you system configuration and  the type of bug, and I'll
          try to fix it.
          
          Send comments, PD stuff, contributions and/or insults to:
          
          Fabrizio Bazzo
          via del Carso, 29
          34170 Gorizia
          Italy
          


