



             The 'Relics of Deldroneye' Saga continues with..

                       R E T U R N   T O   Z A N T I S


          Presenting the link sequel to the forthcoming Relics II
         Once again, you are royal ex-Venturex Falcon of Deldronis!

                     (A1200 & 2Mb Chip Machines ONLY)

                        Produced by: Digital Ninja


                           ~^~ Instructions ~^~
         
         The Game
         ~~~~~~~~
         The Deldroneye Empire existed once as a superpowerful force
         governing a sector of the universe so large it`s inhabitant
         beings would never truely  understand  the  scale of  their
         masters influence.

         Since their centuries of reign, and terrible wars which had
         destroyed them all,  time  slowly hid  their influence with
         the dust of myth.   Many centuries later, a group of hyper-
         travellers happened across an uninhabited planet, and later
         finding evidence of the Deldroneye Empire upon a set of old
         scrolls.   They imbedded the leasons of the Deldroneye into
         their own society, and thus became proclaimed as followers,
         and where thereafter known as Deldronites. Many generations
         passed, and a civilization was foundered,  wherein a  royal
         court declared that their finest explorer would  set  forth
         and find the rumoured treasures of the Deldroneye Empire. 

         Falcon, royal Venturex, second only to the king himself, it
         was decided would find these Relics.  And for his first few
         expeditions was miraculously successful, and news spread to
         every corner of Deldronis, the capital.  News  also  spread
         light years further to the deprived pit of the Medivians, a
         race of immoral warrior beasts, who co-incidently also knew
         about and emulated the original Medivians, who in their own
         time waged war and destroyed the same Deldroneye Empire.  A
         short while after the news had faded, a terrorist attack by
         the Medivians struck out at the Deldronites.  Using Falcon,
         they waited until his next discovery was unearthed, then in
         a ravenous charge, Falcon was overwhelmed and the treasures
         stolen.  This episode began Falcon`s long adventure to make
         good what was generally regarded, a bad situation.  From an
         inhuman torture chamber on a remote prison  planet,  Falcon
         had to both return to Deldronis and clear his name, killing
         the terrorists who had seized the palace.   On his travels,
         he made his way briefly through the town of Zantis, located
         at the frontier marking the zone wherein the prison complex
         resided.  During his stay, he was made well aware of a fist
         of supression that kept the peace.   An honourable and very
         influencial group of beings called the Spam Syndicate,  who
         helped Falcon travel back to Deldronis.
  
         No sooner had Falcon saved the life of the king, and killed
         the alien terrorists who had caused so much grief,  the man
         who had saved the kingdom was now asked to tend the beaches
         of Deldronis as a beach comber.  A decision not uncommon as
         the king was medically insane, but one that was  backed  up
         by the Curity minister, the real powermonger in the palace.
         Once outside the palace gates,  Falcon was not even allowed
         to re-enter,  a most curious attitude to be shown to such a
         high ranking individual such as Falcon.  Almost immediately
         after the gates slammed shut,  a cloaked messenger informed
         Falcon that the Spam Syndicate required  his  services  and
         should come to Zantis as soon as possible.

         For Falcon, his obligations to the Spam Syndicate were only
         second to his concern that he was  officially no longer the
         royal Venturex for which he had worked all his life.  Royal
         blood coursed his veins, and disipline was his strength, he
         charted passage back to Zantis,  and could only wander what
         fate had in store.  And more specifically, what the S.S had
         in mind...

         How To Play
         ~~~~~~~~~~~
         For the many who are familiar with the style of controls in
         this game, instructions are not required.  Finding out what
         works and what doesn`t is indeed part of the game (for ones
         with fond memories of the traditional text adventure).
 
         But to put you in mind of the method of  play,  regard  the
         controls as a method to instruct the hero depicted  on  the
         scene part of the screen.  You are given the commands:

         MOVE, LOOK, TAKE, USE, OPEN, CLOSE, TALK, GIVE and SHOW

         You are given an inventory box which can be scrolled along,
         giving you access to all the items you are carrying.  There
         is a text bar showing how much of the command you have done
         and which will amend and change colour  as  you  move  your
         pointer over the various screen objects.  As well as items,
         you can click on background curiosities and people.  Action
         takes place when a commant is completed successfully,  such
         as MOVE to DOOR.  Or USE KEY on DOOR.  Or OPEN DOOR.  Taken
         one at a time, you gradually proceed to take control of the
         hero character, and no doubt you will be  faced  with  some
         feindish puzzles.

         One of the most often used and valued aspects of  the  game
         is the SAVE FEATURE, which allows you to record  where  you
         are in your quest, and LOAD it back at a  later  date.   In
         games such as these, you may take  severals  days  or  even
         weeks picking up where you left off and solving abit  more.

         Though this adventure is a link, and will not be  as  large
         as it`s neighboring games, you should find plenty of puzzle
         situations to overcome.  Always in mind is the fact that it
         is an adventure bigger than the game itself.   Falcon has a
         history, and soon you will soon discover he has a very  big
         future...

         Relics II
         ~~~~~~~~~
         Currently being prepared for  release  is  Falcons  biggest
         adventure yet.  His travels will see him travel light years
         into space, and encountering an alien species so old it may
         even have surpassed the great Deldroneye Empire.  And more,
         the return of the dreaded Medivians,  who  not content with
         their initial defeat, have  constructed  a  mamouth  battle
         cruiser capable of terrible firepower.

         Only you,  guiding the destiny of royal ex-Venturex Falcon,
         can ensure both his survival and more importantly, the long
         hoped for restoration of his name and title.
        
         Save Game Warning
         ~~~~~~~~~~~~~~~~~
         In order to cram as much adventure into this link game, you
         will find disk space insifficient to use all eight savegame
         positions.  Use the first few ONLY to avoid crashing if you
         continue to run the game from floppy.   HD Owners with some
         knowledge may transfer it to there hard drive.   Relics One
         owners can read the Hard Drive install script and duplicate
         the process for RTZ.

         Digital Ninja Change
         ~~~~~~~~~~~~~~~~~~~~
         The Relics of Deldroneye saga will be developed by the  new
         coordinator of Digital Ninja, Christopher Bamber, who would
         appreciate any suggestions for future adventures.  For help
         with this and the other Relics adventures,  write enclosing
         a stamped self addressed envelope to the following address:

         Digital Ninja
         `Rockville`
         Warrington Road
         Lower Ince
         Wigan
         Lancashire
         WN3 4QG

         Send SSAE for a free Info Sheet, and if you`re lucky, we`ll
         even send it to you!

                                  - Digital Ninja AUGUST 1995
