                       BLACK DAWN 6 - HELLBOUND

GETTING STARTED
--------------

Even if you have played any previous Black Dawn Games its still worth
reading this section as HELLBOUND contains so much more than any other
BlackDawn games before it.

CREATING A BAND OF CHARACTERS
-----------------------------

To start a new band of characters click on START A NEW GAME from the
main menu.
You will then be presented with the character creation screen.
Select which character you wish to select (Top of screen) then go
through the process of creating it. You will be asked to select their
Class, Face and to roll their attributes. When rolling for their
attributes try to get their prime attribute over 80 as you will
get extra bonus's in game.

MOVING AROUND THE GAME AREA
---------------------------

Lets get the basics over and done with. To move around the game area
you use the six direction arrows below the main window. You can also
use the arrow keys and DEL and HELP to perform the same functions.

SELECTING CHARACTERS
--------------------

To select a character to use click on any of the characters large
portraits. The character currently selected will be able to access
his/her inventory and will collect and greater number of experience
points than their fellow characters.

THE INVENTORY
-------------

To access the inventory of the currently selected character press
the right mouse button.
This will bring up the inventory.
You will see 8 boxes to the left (this is the bag) and to the right
a figure with boxes surronding it. These are your hands, feet, torso
head and legs. You can carry anything in your hands but only certain
objects can be put around the other parts of your body (armour on the
torso, boots on the feet etc).

From the inventory you can also go to sleep, eat food and see more
detailed graphs of your current energy and food levels.

MANIPULATING OBJECTS IN THE GAME AREA
-------------------------------------

Using objects in different areas in the game screen will produce
different effects. The following diagram explains this in more
detail :-

-------------------------
|                       |  TOP - Throw a object
|                       |
|                       |
|                       |  MIDDLE - Use object (Unlock door etc.)
|                       |
|                       |
|                       |  BOTTOM - Place object on floor
-------------------------


WEAPONS
-------

You use weapons by putting the into the hands of any character and
clicking with the left mouse button onto the weapons on the main
screen



SHORT RANGE WEAPONS
-------------------

Short range weapons include knifes,swords,whips etc. They are
only effective at close quaters with the baddies but they do not
need recharging.

LONG RANGE WEAPONS
------------------

Long range weapons include guns,rifles etc. The can be used at any
range but they have only a limited power supply so need recharging.


COMMUNICATING WITH THE ALIENS
-----------------------------

You can talk to any creature that you are standing next to by
clicking the TALK button.
While talking with aliens you can buy and sell items or just get
the latest gossip from the pits of hell.


GOING UP...........
-------------------

HELLBOUND is the first Black Dawn game to contain multilayered
levels so keep an eye out for lifts and holes to other levels.


THE OBJECT OF THE GAME
----------------------

Pretty simple really.... Just kick the devils butt once and for all.
Keep an eye out for the devils advocates(small dumply dudes in a
cloak) as the can give you advice on how to overthrow their master.
(Not the most popular of bosses).

LOADING AND SAVING
------------------

HELLBOUND is the first Black Dawn game to be able to load and
save games at any time when playing. So if you think theirs trouble
ahead SAVE IT FIRST!!!!!


RIGHT THEN!!!!! If you've noticed that I havent said alot about the
actual game that's because I'm not going to!
The fun about this game is the fact that you see new things and
have to try to suss out what they do.


CREDITS AND THANKS
------------------

CODE - S.Watters T.Gilbert
GRAPHICS - T.Gilbert S.Watters
MUSIC - M.Richmond
SFX - S.Watters M.Richmond
LEVEL DESIGN - S.Watters T.Gilbert
ZSOFT LOGO INTRO - T.Gilbert

PLAYTESTING-
        S.Watters T.Gilbert S.Alford A.Campbell M.Richmond


You now have in you possession the LAST and The GREATEST
Black Dawn game.
Thank you to everyone who made it so popular.
