

FORTRESS
(c) Lee Bamber 1994

The Beginning
Once upon a time in a remote cloud of shifting energy, a world was
created.  The long path of evolution gave slimeand chimps a miss,
and went straight for the homo-sapien jugular.  Man was born,
complete with a sixteen inch iron scimitar!

The End
In the wake of celebration one night,a neuclear wind ripped the
world apart.  Nothing fancy! None of the Above, The time between the
last two events is always considered the important bit. Especially to
the poor soles who have to live it.

Our story takes us to the Western Hemisphere of this oblong world.  A
place named by the natives as Fortania West.  The lands of the west
are in a state of war.  A small one, but hey, it's a small planet!

You take control of Blubber Lip.  A brave warrior king who's divine
quest is to seek out and destroy enemies.  The enemies  had first
consisted of anyone and anything that moved.  This proved counter
productive after a while, mainly because the troops were attacking
not only peasants and live-stock, but each other, and eventually
themselves!

Lately, new enemies started to take land that belonged to the other,
etc. 'The details were not important, they were creatures of violence.

As such, the urge to fight summoned a war king to the throne. The time
of cow herding was over.  The time of war, had arrived!  At last!

Take thy role and be victorious.

The Game
It is your divine task, as war king, to completely destroy your
opponents.  There are two enemy tribes.  The Red Dogs and the Blue
Bloods.  Both  must die!

The screen will be filled with a huge global view of the terrain.

You will start at your home fort, with a minimum complement of
trained units defending.  You also have a campaign army standing
ready to cause havok!

It is up to you who goes where and attacks what! Who joins who's
army and who runs away. You say how many should attack and how many
should defend.  You can move your troops into enemy sites and attack
at will.  It is your duty to your subjects to use these worthy men
and women as skillfully as possible.  With the odd massacre here and
there.

How To Play
The Standing Army You campaign army is indicated by a yellow flag,
held by small troopers on.  You can have as many of these campaign
armies as you like.  By clicking on this person, you will have
selected that army to recieve orders.  The person will hold the
campaign flag!

Orders are given by then clicking on a ringed site (ones with a
rotating ring!, and selecting an action from the presented panel
(see later).  The Defence Army <There is another kind of army called
a defence post army.  They are located within the fort walls.  They
will be deployed during an invasion of the fort itself.

These armies are a temporary as you want them to be.  You could send
all your troops out of the fort into one massive campaign, but you
would leave the fort vunerable!

Sites
When you click on a site, there are two kinds of panels you might see:

1. BRIEF - This is a  briefing on an enemy site that your
information sources have supplied.  They give you information on who
owns it, weather, battle status and type of land. -There are two boxes
you can click in this panel, a LEAVE and an ATTACK.  If your CAMPAIGN
army cannot reach this site in one turn, the attack will not be
displayed!  If you click the leave, no action will be taken against
the site.  If you have the option to click Attack, then your campaign
army will travel to the site and attack whatever it finds.  It may
encounter an enemy standing army.  Whether they do or not, ultimately
they will attack the fort - NOTE! Battle skills are left open for
greater enjoyment. IF you try to attack a fort without a catapult,
your men will look foolish, get beat up and then be forced to retreat.
So plan your fort attacks.

2. ARMY - This is a site you own.  If your campaign army is at this
site, you will be given the chance to transfer some troops to and
from the fort.  You could bring them all in, or throw 'em out! It's
entirely up to you.  If you click on a site that you own but hasn't
got  the  campaign army standing around.  You'll get an enlarged
panel with several possible choices. If your campaign army can travel
to the site within one move (Notice the rings during the game) you
will be given a chance to bring the campaign army TO the site.
If a standing army is already there, they will merge and become one
bigger army!  If your campaign army cannot reach the site, you will
not be offered an action.  The familiar LEAVE action will leave the
panel to return you to the map.  Transfering troops is easy! Click
on the numbers under the little person for more standing army.
Click under the fort for more defence!  Right mouse will inc. by ten!

The Battles
During a battle, you can see exactly how your army is doing!  If you
click in front of your yellow flag, they will fight harder,  click
behind the flag and they will retreat.  Retreating can be strategic,
but don't do it often!

The Gong
When you hear the gong, all the sites will go through a change.
Construction goes on all the time and the gong signals the
completion of a fort upgrade.  When you hear  it, you will see
your fort buildings get bigger and better!  The size and style of
the building will indicate the productivity of it.
The bigger the building, the more troops it can train, the more
horses it can rear, the more mincers it can manifacture, etc.
These units will increase gradually as time goes by.  Supplying you
with fresh troops and machinery to assist your war effort.

What Next?
Your goal is to see that all 15 forts are flying the yellow flag and
that all enemy resistance has been destoyed.  Do this, and you will
win.  You will be deemed a victor and awarded a skill level.  There
are seven.  Ranging from Awful to Excellent.  The best level is
achieved by low deaths, low fort takes, quick conquest time, low
retreats.  You have been warned.

The Last Word
The game is made so you can play a strategy game without the
messing about with complicated control interfaces. (Lots of keys
and menus).  The enemy intelegence is better than the average drone!
It will attack your weak links and maim viciously with increasingly
superior troops. There is a lot to be said for strategy, you will
find it benefitial to plana campaign and see if it succeeds. Your
skill level will be measured against the programmers best finish!

Digital Ninja Advert
Well Worth Weeding Keep an onion eye out for the other titles we
have allowed to be created, The Viking Saga, Shoot'em Baddies,
Knight Fight, Placebo SpaceInvaders, Duel Sword Doods, Obliteratives,
Calculus Combat, And our first utility, AMOSEyes.  Seeing it's third
revision, AMOS Eyes is the text/graphic viewer that your are reading
now.  The Editor can be purchased direct from  us.  If  you're unsure,
check out the titles marked with a '*'. They are fully AMOS Eyes
Documented and are a real eye charmer.  When you purchase the AE
Editor from us, you also get the game, 'Placebo', which was the first
game to show off the new AMOSEyes V1.10.  If you want The AMOS Eyes
Editor, send a cheque or postal order for Six Pounds Sterling plus
Postage:
UK = FREE
Rest of EUROPE = 0.75p
Rest of WORLD = 1.35p
Make payable to: Mr Lee Bamber At send to:
Mr Lee Bamber,
(AMOSEyes)
'Rockville',
Warrington Road,
Lower Ince,
Wigan,
Lancashire,
WN3 4QG.
[FOR PUBLIC DOMAIN SHELF-LIFE REASONS]
[THIS OFFER EXPIRES ON 31-12-94]

Likewise, if you want further information on our other titles,
have any comments to make about the game or if you're genuinely
impressed and would like to write in and say so, do so.  You're
invited to write about anything you want, so as long as it isn't
game ideas.  We work impulsively, and ideas are created in the
middle of other games.  Only utilities are worth designing (mainly
to know what to do when someone wants an update!)

We have a Digital Ninja Info Sheet which starts what we are doing
at the moment, what we plan to do in the near future and the FSL
List which lists in detail our titles to date.  We are not a PD
House and don't sell most of the games we write.  However, of the
software we do offer direct, we always put one of our PD Games in
with the return.  I hope you like our 1994 new look logo. It's been
decided that our disk logo will change annually, to reflect the
previous year.

Well I see the disk space is awfully low, so I'll just say bye.
Bye.

THE END


