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			F1-Racer V2.00, by Lee A.Briggs

			This version released 02.03.1994

			  Copyright 1994 Lee A.Briggs


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Welcome to F1-Racer V2.00. Before doing anything else please read the
following important imformation.


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 F1-Racer V2.00 is copyright  1994 Lee A.Briggs. All rights reserved.

 F1-Racer V2.00 is NOT public domain. Copying, hiring, lending, transmitting,
 translating and broadcasting are prohibited without the written permission
 of the author.

 The user may make a backup copy of F1-Racer V2.00, but this software may
 only be used on one computer at a time by the user.

 The author is not responsible for any damage or losses that may be caused by
 F1-Racer V2.00 (and if you can think of a way that I could be have you got a
 devious mind!).

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				INSTRUCTIONS
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Introduction:
~~~~~~~~~~~~~
F1-Racer is a simulation type game which uses 3D polygons to recreate Formula
One racing on your Amiga. To start the game double click on the F1-Racer icon
from the workbench or type "Race:GO" from the CLI. The control of the game 
centers around a frontend menu which is detailed below.

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Map:
~~~~
Shows a map of the current track, currently only Silverstone is shown but more
will be included in later versions of the game.

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Set-up:
~~~~~~~
This section allows you to alter the settings for the gearbox, wings, brakes
tyres and mouse velocity. When the game is first loaded the car has the
default settings, which should be fine for you to race with straight away.
However, as you get used to the the car you will probably want to tweak the
settings to get the best out of it, if so read on. With all the settings it
is for you to learn with experience what's right and what's wrong. 

The tyres for the car can be set individually to any of four compounds, but
when qualifying D compound tyres are automatically selected.

When braking hard the car may tend to turn due to the brakes being unbalanced,
which can be corrected with the brake balance bar. If the car turns to the
right under braking move the bar to the left, and vice versa.

Your car is fitted with a six speed gearbox, and you can adjust the individual
gear ratios by moving the bars in the gear ratio box. Control of the gearbox
can be either automatic or sequential manual, if you choose manual the gears 
are changed with the left alternate and left amiga keys.

The wings are probably the trickiest part of the car to set-up, small changes
can lead to wildly different handling characteristics. The rear wing is the
main factor determining the amount of downforce(grip) and drag that the car
has. With a large rear wing the car will corner quickly, accelerate quickly at
slow speeds and be easier to handle, but the greater amount of drag will 
reduce it's top speed, making it difficult to overtake and vunerable to 
overtaking. Conversely with a small rear wing the car with have greater 
straight line speed, but very little grip, making it worse at cornering and 
slower accelerating. The main purpose of the front wing is to counter balance
the rear wing. Everytime you make an adjustment to the rear wing a similiar
adjustment will be needed to the front wing, getting it wrong will lead to 
overstear or understear problems.

If you are controlling the stearing wheel with the mouse, you can adjust it's
speed with the mouse speed bar.

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Options:
~~~~~~~~
From here you can adjust the number of cars in the race from 6 to 12, and the
number of laps from a minimium of 3 to the full race distance (59 laps for
silverstone). I recommend that when you start playing the game you stick
to short races of less then 20 laps, longer races will require some knowledge
on how to set the car up properly, particurly tyre choice. The more cars
their are, the slower the game will run.

Options is only available before qualifying.

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Testing:
~~~~~~~~
The point of testing is to allow you to try out your cars set-up and to get
used to the track. Starting in the pit lane, a normal testing session would
consist of one warm-up lap to get the tyres up to tempreture, 2 or 3 flying
laps until you are satisfied that you have the best time possible, and then
quiting either by coming back into the pits, pressing Esc or pausing and 
selecting quit. You may also select the fuel load that you wish to test
with before starting.

Afterwards a graph is shown which shows your cars speed around the track on
it's best lap in transparent yellow, and it's best lap from the previous
testing session in black behind. The idea being that you can test you car out,
come back into the pits, alter the set-up and test it with the new set-up, 
then compare the two. The speeds shown are the raw speeds of the car, and do
not reflect how good your raceline is, so it is possible to complete a lap
more quickly even though your speed may be slightly slower round some corners.

Testing is only available before qualifying.

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Qualify:
~~~~~~~~
Qualifying consists of a maximium of 12 laps and works in a similiar way to
testing, with the one big difference that their are other cars out on the
track also qualifying. A normal qualifying session would probably go something
like this. Starting from the pits do 1 warm-up lap followed by 4 flying laps
and then one slowing down lap to come back into the pits to collect a second
set of D compound tyres, after another warm-up lap you can do flying laps 
for the remainder of the session. Your current qualifying position is shown
at the bottom of the screen, if you are happy with this you can quit early
by pressing Esc or pausing and selecting quit, though other drivers may set
a better time then you after you have left. When the session is over the
grid positions are shown on screen.

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Race:
~~~~~
Only available after qualifying. Starts the actuals race which will last the
number of laps, and be contested by the number of cars specified in options.
To change to a fresh set of tyres drive back into the pits. To quit the race
press Esc or pause and select quit. When the race is over the results are
displayed. Before the race you can adjust your fuel level or just accept
the recommended amount.

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About:
~~~~~~
A little reminder.

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Quit:
~~~~~
Used to quit the game and hand all its resources back to the Amiga. In the
best traditions of all GUI's the game won't initially believe you when you
select quit, just click on yes to confirm.

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______________________________________________________________________________

Control:
~~~~~~~~
The car can be controlled with either the mouse or a joystick, the game
automatically detects which you are using. The joystick is not really 
recommended, but if you wish to use it, the fire button acts as the throttle
and you pull back to brake. As you cannot tell the computer how much you wish 
to stear with the joystick, only that you want to stear left or right, the 
computer has to interpret you input, this may take a little getting used to.

The game was really designed with use of the mouse in mind. The right mouse
button acts as the throttle and the left as the brake. Moving the mouse left
and right moves the stearing wheel on the screen, the speed of this movement
can be adjusted on the options section with the mouse speed bar. To get the 
best out of your mouse please clean it's internal rollers, see the user manual
for details on how to do this, but pay particular attention to the roller at
45, as if this is dirty it can translate sideways movements of the mouse into
diagonal movements.

If you are using a manual gearbox you can change gears with the left alternate
and left amiga keys.

When racing the viewpoint of the player can be changed with the function keys:
F1-Inside the cockpit. This should be your normal viewpoint.
F2-A short distance behind the car.
F3-A further distance behind the car.
F4-Trackside TV cameras, when this is selected the car is controlled by the 
   computer, as long as neither brake or throttle is selected. You are 
   required to hold down the key for this viewpoint.
F5-In front of the car looking backwards. You are required to hold down F5,
   when released the viewpoint reverts to the previous viewpoint. This is best
   used after you have just overtaken someone, or to get a better view of 
   what's going on behind if you see a car in your mirrors.

Pressing space pauses the game, during the actual race a map of the track 
will be shown, with the positions of all the cars marked, and a list of all 
the drivers in order of race position. Pointing the mouse at a drivers name
highlights both his name and car so you can identify who is in which car. To
continue the game click the mouse on continue.

To come back into the pits to change tyres, simply turn into the pit lane
and the car will be controlled by the computer until you exit the pit lane
at the other end.


On Screen:
~~~~~~~~~~
When racing the following information is shown on screen. At the top of the
screen is the current fastest lap and the name of the driver who set it. Your
best, previous and current lap time. At the bottom on the LCD display behind
your stearing wheel is your current speed in kilometers/hour, your current
gear and an engine revs bar. On another small LCD display to the left is your
fuel level in litres. To the right of your stearing wheel is a damage 
indicator, which is green when healthy, flickers red as you take on damage,
and turns solid red if your car is broken. At the very bottom of the screen
is a display which tells you your current lap, and either race position or if
qualifying your provisional grid position.


Competitors:
~~~~~~~~~~~~
Up to 12 drivers from 6 teams can take part in the game, reflecting the 
situation at the end of the 1993 formula one season, these are:-

	0  Damon Hill (GB)		Williams-Renault
	2  Alain Prost (Fr)		Williams-Renault
	5  Michael Schumacher (Ger)	Benetton-Ford
	6  Riccardo Patrese (It)	Benetton-Ford
	7  Mika Hakkinen (Fin)		McLaren-Ford
	8  Ayrton Senna (Brz)		McLaren-Ford
	25 Martin Brundle (GB)		Ligier-Renault
	26 Mark Blundell (GB)		Ligier-Renault
	27 Jean Alesi (Fr)		Ferrari
	28 Gerhard Berger (Aut)		Ferrari
	29 Karl Wendlinger (Aut)	Sauber-Ilmor
	30 JJ Lehto (Fin)		Sauber-Ilmor

You take control of car number 0.

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				OTHER INFORMATION

Music?:
~~~~~~~
F1-Racer is a game which will multitask with other pieces of software, and
even though when you go to the race track task switching is disabled, it does
not turn off the interrupt structure of the amiga. As such many tracker music
players will work with it if they are started before the game is loaded, and
they use the operating system properly. As an example of this I have included
a copy of MEDPlayer by Teijo Kinnunen which is freely distributable, and a
small tune. Seperating the music from the game limits the amount of memory
that is taken up if you don't want any music, and allows you to choose from
hundreds PD tracker tunes, rather then just one annoying piece of music, which
is what you get with most games.

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Technical info:
~~~~~~~~~~~~~~~
F1-Racer was written in 100% assembler (Hisoft Devpac). The graphics were
drawn using DeluxePaint.

It should work on any Amiga with Kickstart 1.2 or later. If you have an AGA
Amiga it may be necessary to set it to the ECS chipset (see the user manual).
If you have problems loading the game, try booting your machine with the 
Workbench disk, opening a CLI/Shell window and typing "Race:GO", then insert
the game disk.

The game will take advantage of faster processors and fast memory to run 
more smoothly. It should also multitask with most other pieces of software, 
but as it grabs many of the machines resources, it may clash with some. It 
also forbids task switching when you go to the race track, which may also 
cause some problems with other programs.

It should be possible to install the game to your hard disk if you have one.
The game looks for a volume with the name "Race:" when loading files, so 
create a directory on your hard disk and copy all the files on this disk to 
it, assign "Race:" to that directory by inserting a line something like this
into your startup-sequence,
  Assign Race: HD0:F1  ;HD partition HD0, directory F1
The game uses IconX to load itself, and it may be necessary to change the
default tool of the F1-Racer icon to point to wherever you keep your copy
of IconX.

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Contact:
~~~~~~~~
If you wish to contact me you can write to:

	Lee Briggs
	21 Brownlow Bend
	Basildon
	Essex
	SS14 1QD

Bugs:
~~~~~
If you discover a bug please tell me, giving as many details as possible, 
including which Amiga you are using, memory configuration and any add-ons you
have (hard disks, accelerators etc..). When in the game the bug took place,
and any settings in the game that you think are relevant. Remember, if I
can't reproduce the bug I probably can't fix it.

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History:
~~~~~~~~
V1.00	Written for the Atari ST as a demonstration of, and development 
	enviroment for my 3D graphics system. The game was basically put
	together from pieces of another game of mine, Works Team Rally 
	(available from Zeppelin Games) in under a week.
V2.00	A considerably enhanced and completely re-written version for the
	Amiga with many extra features.
	

Future plans:
~~~~~~~~~~~~~
If Version 2.00 proves successful I plan to release further versions with
many enhancements, hopefully including:-
-Extra race tracks from around the world, including some not in the 
 current F1 season.
-Full 16 race championship season.
-Support for analogue joysticks, and other specialist control devices.
-New graphic modes to support newer, more powerful Amigas.
-2 player support via a serial port link.
-Greater customisation.
-26 cars and 13 teams.
If you are interested in being a playtester for future versions please contact
me, particurly if you have an unusually configured Amiga, for example a CDTV
with hard disk, an A1200 with accelerator, an A4000 with graphics card, or an
A500 with a bicycle pump and a drink problem.

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				- The End -

