(c) S.Rennocks                                                     13-4-1992

                        FORMULA  ONE  CHALLENGE  V2.00
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               (The ultimate Formula One management simulation)

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      Please note this disk is licensed and is not freely distributable.
                           It is NOT Public Domain!!
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  * For Load/Save instructions please read the separate Load/Save
    documentation.



    ** WELCOME TO THE LUCRATIVE AND SENSATIONAL WORLD OF FORMULA ONE **


  Programmed by     :-
                              Steven Rennocks,
                              1 Cherrington Drive,
                              Great Wyrley,
                              Walsall,
                              West Midlands,
                              WS6 6NE.

  If you wish to write to me for any reason then please provide and S.A.E
  to ensure a reply.


CREDITS
-------

  Program , Sound Fx , Graphics , Game Concept ,
  Instructions                             :  Steven Rennocks

  Title music                              :  Leon Poole

  Play testing                             :  Steven Rennocks
                                              David Rennocks
                                              James Carr

  Program design                           :  Steven Rennocks
                                              Leon Poole
                                              David Rennocks


  Thanks also go to :-

  B.Gregorik for improvement ideas, magazine reviewers for the good reviews !!


PROJECT
-------

Project started in  :   July 1990

V2.00 finished in   :   April 1992


Further enhancements are still being carried out , so please send your ideas
and thoughts on the project to me (see address at the end.)


 - I must apologise for rather complicated AMOS file requester that is
   incorporated in F1C. If you have any problems then read the LOAD/SAVE
   instructions on this disk.

 - Formula One Challenge is now far more reliable than older versions and
   doesn`t run out of memory so easily , but , I still advise you save
   your games every 5 or 6 races in case , or in case of other freak things
   such as Software Failures/Power cuts that could wipe out your game.


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 PHEW! That`s the boring bit over and done with , and now for the important
                                                                  bit ...

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                              THE INSTRUCTIONS
                              ****************

When the program has loaded and after you have gone through the options to
load a saved game , choosing the number of players and selecting your teams
you get to the choose engine screen. Here you must choose your engine for the
current season.

ENGINE CHOICE
-------------
Do not overspend here because you have other things to buy later on
(i.e  tyre contract , engine power , driver(s) & pit crew skill).
You start with  1,000,000  , but as a general tip do not buy an engine that
cost more than 60% of the money you have. So in the first season it is
unadvisable to buy an engine that costs more than 600,000.

MAIN MENU
---------
If you chose to load a previous game at the start you will arrive here on
this screen. The first thing you should check when you are here is the
weather. Here are the options that are selectable off the main menu.

a) Championship : This is a run down of both the drivers and constructors
   championships . Click up & down arrows to move through the lists.

b) Drivers : Here you can look at the skill records of your drivers , the
   other drivers and you can buy a new driver ( or replace one !)
   On this screen you can see the points , skill , racewins and polepositions
   a driver has had.
   The numbers by racewins , pts. and polepositions are this season figures
   and the numbers to the right of these are the drivers career totals.

   Selecting a new driver ( or just checking out the records of drivers)

   Clicking the right mouse button will bring up a separate screen showing
   four top ten tables including the top ten best pitstop times   which saves
   to the original disk , so you should keep your disk right  enabled.

   Click the up arrow to change your 1st driver and the down arrow to change
   or sign up a 2nd driver.

   You will be presented with a list of 50 drivers. Your current drivers
   will be highlighted. If you click the right mouse button on the driver you 
   are highlighting you will bring up information on his career records etc.
   (Right button again to deselect.)

   You can only buy a driver that does not have a team name buy his name
   and if you can afford him. To choose a driver highlight one and click
   the left mouse button. To exit this screen click the left mouse button
   on quit.

   Note : The drivers are not listed in skill order , so experience of
   playing the game and of following formula one races will help you to
   know who the good drivers are and who the pathetic ones are.

c) Records : Can only be selected if you have completed the first race
   of a season. Click on the up and down arrows to go through the results
   of the race of the current season (only the top 6 finishers are recorded.)
   Click elsewhere to exit this option.

d) Weather : This tells you the temperature and the weather conditions that
   the race will begin as.

e) Cars : The screen is split into two the top half for your 1st car and
   the bottom half for your 2nd car.
   Clicking on the small white boxes next to tyres,engine power,suspension
   or pit crew will take you to these seperate screens.

e)i) Tyres : This is most complex concept to understand , so if you can
   grasp this the game should become a lot more playable and enjoyable. 
   Here is a approxiamate selection of tyres depending upon the weather:-

         Thunderstorm - Rain
         Heavy Rain   - Rain
         Rain         - Rain
         Drizzle      - Int (Intermediates)
         Overcast     - A
         Mild         - A/B
         Sunny        - B/C
         Heatwave     - C/D

  Your tyre selection plays a huge part in the outcome of your race ,so
  correct selection is vital.

Example.
--------
   The weather is Sunny. If you choose a C you will have a lot of grip ,
  but your tyres will wear out quite rapidly . Whereas if you choose a B you
  will have less grip , but your tyres won't wear out as quickly as a C.
  Tyre select depends upon the weather conditions , the temperature , the
  "twistyness" of a track , the total race distance and how good you are at
  doing pitstops.

e)ii) Engine Power : This will determind the power output of your engine.
  Each 1% of power will cost you 100. You are told how much you can afford
  for this car and how much you can afford if you spread your money for
  engine power over both of your cars.
  Auto-fill up will increase your engine power to 100% if you can afford it ,
  else it will go onto enter amount mode : you enter the percentage you want
  to increase the power by.
  The exact engine power is shown to the left of the bar.

e)iii) Suspension : For this you must examine the track diagram of the
  current circuit and its statistics. You must determind how "twisty"
  (lots of sharp corners ,few straights) the track is.

                           Twisty   : Hard
                           Average  : Medium
                           Straight : Soft

e)iiii) Pit Crew skill : This option is similar to engine power , but it is
  for the pit crew skill of your whole team so this option works for both
  drivers. 1% increase costs 200. The pit crews skill determinds how quickly
  you be able to complete a pitstop. The poorer your pit crew skill the less
  chance you have of a quick stop.

  Options i,ii & iii must be chosen for both of your cars if you have two
  drivers and you wish to/can afford to enter both cars.


f) Load/Save : This is the load/save option. The file selector is a little
  confusing to use if you are not used to the AMOS file selector.
  To get a list of devices you can load/save from/to click the right mouse
  button when disk accessing has finished , and then select the device.
  To save under a different file name other than GAME1.FO then click next to
  this and delete/add what you require. Please remember to always keep the
  .FO extension at the end , otherwise the file selector will not show the
  filename when you are attempting to load it.

  For more detailed instructions on loading and saving please read the
  Load/Save documentation.


g) Credits : The credits screen. (WOW!)

h) The Race : Only click on this when you have your car(s) set up and are
  ready to compete. If there is more than one player playing , this will
  move onto the next player's team , to allow him/her to enter their choices.
  After the final players choices have been made , clicking this option will
  go to the qualifying session and then the race.

i) Track Details : Gives a rundown of track details for the current circuit ,
  as well as the lap record holder.


QUALIFYING
----------
  The cars are displayed on the screen in their qualifying positions , the
  top left car being in poleposition. The grid will scroll automatically up
  and down , or you can continue by clicking the left mouse button.
  Only 26 cars qualify for each race , so if your car is not shown then you
  have not qualified for the race. (What a shame!)


RACE
----
  The all important bit!  Click the left button to pass a screen giving
  track information and you will see the cars lined up on the grid.
  After a few seconds the lights will turn green and the race will be on.

  If after lap one you hold the left button for about a second when the huge
  information scoreboard is being updated , you will be taken to an options
  screen.

 The Options Screen.
 -------------------
  Clicking on the race highlights word will toggle the race highlights on
  and off.
  With racehighlights on you will not see the cars zoom past unless one of
  the cars is retiring from the race for some reason. The car that is
  retiring will travel slowly along the bottom of the track.

  Near the top of the options screen will be all the drivers for the human
  controlled teams that are in the race. Next to each driver are two
  coloured bars. The top green bar being tyre wear and the lower red bar
  for tyre grip.
  The grip bar is the all important one , keeping the grip high is vital
  to keep your car going at a fast rate. The closer the red grip bar is to
  the green tyre bar the better the choice of tyres you have.
  Although if both are equal then you have too soft a tyre on and you tyres
  will wear out rapidly. You should aim to keep the grip bar between 70 and
  90% of the green wear bar for maximum performance.
  A pitstop should be considered when your grip bar falls below 50% , unless
  of course you are nearly at the end of the race and then a stop would be
  pointless.

  Next to each driver is a request pitstop box. Clicking this will call that
  driver into the pits. You can only bring one car per team into the pits
  per lap. (You only have one pit crew!)

Skip Race : when selected you will return to the usually race screen with
  the scoreboard. The cars will not go past at all. No messages will be
  reported , the positions will not be updated. The only thing you will be
  told is if the weather changes. Holding down the left button will exit
  from this mode.

  The current weather conditions can be seen from the options screen and by
  looking at the colour of the sky above the scoreboard.

PITSTOPS
--------
  It is usually advisable to make a pitstop when either the weather changes
  significantly or just before half distance.
  Once you have requested a pitstop you will be told who is coming into
  the pits and you will be given a choice of tyres to fit (Rain ,Int., A's ,
  B's , C's or D's ). 
  After this a huge picture of a wheel will be shown and you must click at
  the centre of the wheel as quickly as you can. If you miss the time will
  continue to tick by and you will have to click once more to reverse the
  screwdriver , before clicking in the centre.
  The time ticks away at the bottom of the screen in seconds.

  A good pitstop will be about 6 seconds. You do not only lose 6 seconds in
  the pits though , you may lose about 16 seconds for a 6 second stop,
  this is due to slowing down and speeding up in the pit lane.

RACE OVER
---------
  You will be told the winner of the race and then shown who receives what
  amount of championship points :-
           
               1st - 10 pts           2nd -  6 pts
                3rd -  4 pts           4th -  3 pts
                 5th -  2 pts           6th -  1 pt.

  After this you will be shown the drivers and constructors championship
  tables.
  After these you will return to the main menu for the next race unless the
  season has been completed.





AMIVISION SOFTWARE
==================

  The team are : -    Steven Rennocks (The ace programmer)
                      Leon Poole      (Mr. music)
                      David Rennocks  (The play tester and lamer)
                      James Carr      (Programmer and tester)


Program Details
---------------

  For the latest information on Formula One Challenge you should become
  a registered owner , by writing to :-


                           Amivision Software
                           1 Cherrington Drive
                           Great Wyrley
                           Walsall
                           West Midlands
                           England
                           WS6 6NE

  giving your name , address , and computer model.

  You will then receive free of charge the latest information on the
  product.

 

 ** Formula One Challenge is the ultimate formula one management simulation.


  AMOS is copyright Europress software 1991.

  Amivision Software 1992
