
                                Atomic II
                               ~~~~~~~~~~~



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Atomic II was written on a 2MB single drive A500+ in AMOS (V1.35) and was
then compiled using the AMOS compiler.


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Anyone who is familiar with Atomic 1 will just be able do go straight into
the game without reading these instructions as it's based on the same
concept.  Please note however that this is not simply Atomic 1 with a few
extra touches, the game has been completely re-written, no code from the
original has been used.


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Atomic II is a puzzle game, the object of which is to guide several balls
into their colour coded holes  ie.red ball into the red hole etc.  This is
done by manipulating various direction controllers scattered around the
level, you do this simply by clicking on them with the mouse to change the
direction they will send the ball when it passes over them.  Once the level
has been cleared you may proceed to the next.  Before you begin the next
level a password will be shown which can be used to start the game from that
level.

To start the game select 'Start new game' from the main menu, to enter a
level code select 'Enter level code' and to view the high scores selcet
'View high scores'.  All game control is via the mouse.

The game will get progressively harder the further you get, you will have
more and more balls to contend with the later the level.

From level 15 a time limit is introcuced, balls sent to the wrong hole will
no longer be turned away after level 40, and the balls will be required in a
specific order from level 40 onwards, the balls will speed up after level 70
and the time will count down faster after level 70 and will go even quicker
after level 90.

Atomic II consists of 100 levels.


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Any correspondance should be sent to (for a reply please enclose an SSAE):-


                             Andrew Heckles
                           11 Lawnhead Square
                               Mill Hill
                              Sunderland
                                SR3 2TG

