





                           ------------------------
                           Touch'n'Go - Version 1.0
                           ------------------------

                          1994 CarterSoft Productions
                    Exclusively Licenced to F1 Licenceware


                                    CREDITS

                     Design, Documentation and Programming
                                  Alan Carter

                             Concept & Level Design
                                  David Yarham












                                    NOTICE

        CARTERSOFT RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN  THE PRODUCT
        DESCRIBED IN THIS DOCUMENT AT ANY TIME AND WITHOUT NOTICE.

        THIS DOCUMENT, AND THE SOFTWARE DESCRIBED  IN  THIS  DOCUMENT,  IS
        COPYRIGHTED. ALL RIGHTS ARE RESERVED.  NO PART OF THIS DOCUMENT OR
        THE SOFTWARE DESCRIBED IN THIS DOCUMENT MAY BE COPIED, REPRODUCED,
        TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE
        FORM, EXCEPT WHERE STATED  ANY  WHEREBY  THE  INITIAL  COPY IS FOR
        BACKUP PURPOSES AND THE  USE  OF  THE  PURCHASER ONLY, WITHOUT THE
        PRIOR WRITTEN CONSENT OF  CARTERSOFT  PRODUCTIONS,  57 GRETA ROAD,
        SKELTON, SALTBURN, CLEVELAND, TS12 2NF. ENGLAND.

        CARTERSOFT AND THE LICENCED RESELLER NAMELY F1 LICENCEWARE MAKES NO
        WARRANTIES, EXPRESS OR IMPLIED, WITH  RESPECT TO THIS DOCUMENT AND
        THE SOFTWARE NAMED IN THIS  DOCUMENT, ITS QUALITY, MERCHANTABILITY
        OR FITNESS FOR  ANY  PARTICULAR  PURPOSE.   THIS  DOCUMENT AND THE
        SOFTWARE NAMED IN IT IS PROVIDED "AS IS."





                               TABLE OF CONTENTS
                               -----------------



        Introduction                                            1.1

            About Touch'n'Go...........................         1.1
            WANTED!!!..................................         1.1

        Chapter One: And Only!

            1. Getting Started.........................         1.2
               Software................................         1.3
               Hardware................................         1.4
               Using The Discs.(Important!)............         1.5
               Running Touch'n'Go......................         1.6



                                      -O-


        1.1     INTRODUCTION

        1.1     About Touch'n'Go

        This one was David's idea.  As far as I know the original game
        concept is based on an old '64 game called Sensitive ?  We can't
        actually remember, and anyway, David assures me it's nothing like
        it now!

        The idea is to manouver the green 'grav' ball around the play area
        and touch all of the tiles with a coloured shape in the corner.
        Depending on the colour of the shape, the tile will stay in position
        for one, two or three seconds for red, yellow and blue: once they
        start falling, if your on them - you die!  Touch them all and the
        exit will open, get there and you complete the level. Easy!  Later
        on thrust pads hinder your progress as well as a few other little
        pitfalls I'll let you discover.

        Every ten levels constitutes a stage, complete a stage and earn a
        passcode, complete all 10 stages and see the ending screen of
        horror!!

        Its all fairly straight forward really but we think its a great
        game, if you enjoy it why not write and let me know ?


                            - - -  W A N T E D - - -

                Urgently wanted are GFX artists and musicians to
        work on top quality products.  Please send for more information
        to:
                                Cartersoft Productions
                                57 Greta Road
                                Skelton
                                Saltburn
                                Cleveland
                                TS12 2NF

                Alan Carter :)  March 1994



                                   Chapter 1

                                  First Steps

        1.2     Getting Started

        1.3     SOFTWARE

            Touch'n'Go resides on a single disc, sorry there's no HD
        install on there, if anyone really needs it let me know and I'll
        fix it :)

        1.4     HARDWARE

            For Touch'n'Go to work properly you will need an Amiga with at
        least one megabyte of memory, this must however be at least 512k
        of CHIP memory.  Due to technical considerations the music player
        in the game will not function correctly if run on an Amiga with a
        68000 processor.
        There are no other restrictions, but the faster the better!

        1.5     USING THE DISCS

                If you think you are going to like playing Touch'n'Go then
        its advisable to make a backup copy of this disc.  If you are going
        to leave it unprotected (to save high scores etc) then why risk
        losing it to a scum virus ?

        1.6     RUNNING TOUCH'N'GO

            To load and run the Touch'n'Go program first make sure the Amiga
        is switched OFF and no discs are in the drives.  Switch on, and
        insert the disc into the internal drive. A bare workbench(!) will
        load. Now click on the Touch'n'Go program icon.

        1.7     KEYBOARD SHORTCUTS

            While playing Touch'n'Go the following keys will have effect:

                P:  Pause the game
                ESC:  Quit to titles (Exit if on titles)


                                      -O-

        DOCUMENT  1993-94 CARTERSOFT PRODUCTIONS, ALL RIGHTS RESERVED
        SOFTWARE  1993-94 CARTERSOFT PRODUCTIONS, ALL RIGHTS RESERVED
