@DATABASE NSX.guide
@AUTHOR Backyard Brothers

@NODE MAIN "Information"
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      `-----^-----^--'  `-----^--^--'  `-----^--^--'  `--^--^--^--^--'

 @{" " link 1} WHAT IS NSX     @{" " link 2} LEVELS            @{" " link 3} OPTIONS          @{" " link 4} EXTRAS       
 @{" " link 5} INSTALLING      @{" " link 6} REQUIREMENTS      @{" " link 7} REGISTERING      @{" " link 8} BUG-REPORTS  
 @{" " link 9} TITLE SCREEN    @{" " link 10} CREDITS           @{" " link 11} BACKYARD BROTHERS
 @{" " link 12} OTHER STUFF     @{" " link 13} EXTRA WORLDS      @{" " link 14} LAST MINUTE
@ENDNODE

@REMARK =========================================================================

@NODE 1 "What Is NSX?"

        NSX means Nibbler Super eXtra. You'll read why we named it as 'Super
Extra'...

        This one is our 4th Nibbler clone. The first one was on ZX Spctrum
and never ever released to public. Next two ones are "Nibbler" and "Nibbler+"
which are avaliable on Aminet... When we decided to do a new one, wanted it
to be good and different than any other Nibbler clone. Because of there are
zillions of nibblers, we first start with 16x16 maze blocks, shadows and a
few extras (more points, bonus points, reverse, exit), than called it as
'Nibbler Extra'... but more we (M.Ali and Tunc) were on the phone the more
we added to game; the we reached "Nibbler Super Extra"...

        After releasing the preview version, @{"nsx-pre" LINK PRE}, some of
the routines and data structure completely changed, some bugs fixed and some
more bugs added....

        Simply, the game is another (the best ?) clone of very well known
Nibbler, but with different type of @{"levels" LINK 2} and @{"extras" LINK 4}. 

        You do not need to read the document to play the game, but read
extras to understand what is happening and why...

        Nibbler Super eXtra is the first title of @{"BACKYARD BROTHERS" LINK 11}.
@ENDNODE
@REMARK =========================================================================
@NODE 2 "Levels"

        NSX' levels are a bit different. The main difference is the graphics.
NSX uses 6 bitplanes EHB screen. 6th plane used for shadow datas to improve
the look of the mazes. A 20 frames of background animation or a cool cycle
animation is avaliable on every screen.

        Mazes are just a full screen colorful block set (no scrolling
yet???!! maybe.....). But there may be non-wall tiles on the edges and this
means nibby can pass. When nibby runs out ouf screen it will appear on the
opposite side. Quite good....

        Some mazes have tricks. There may some walls invisible, some walls
are fake.. If you find yourself in stuck, look for tricks....

        After 4 levels of normal gameplay, you will find yourself in a bonus
level. On bonus levels there are no extras. If you complete the level you
will be awarded with an extra life, if you can't you won't lose a life.. The
main trick of the bonus levels are fake walls.....

        Background graphics and animations changes after every 4 levels 
(which we call them as, world). Every world starts with a warp screen (a 
graphic with 3 lines of text). Each world has its own password to make you 
happy.. You will be informed about passwords after every world.

        There are 11 worlds (44 normal + 11 bonus levels) in the unregistered
version.
        There are 25 worlds (100 normal + 25 bonus levels) in the registered
version currently. We are adding more to this number.

        If you like to see what will the next 15 worlds will look like then
check the IFF files in "NSX-IFF" directory.

        The NSX-Editor is nearly complete, registered users will have it too,
when it is finished.

@ENDNODE
@REMARK =========================================================================
@NODE 3 "Options"

        After watching the title screen, you will reach to an options screen.

START GAME:     Guess what? It starts game..... really!!!
                From the first level if you didn't enter a password.

PLAY EXTRA WORLDS:      This will take you to extra worlds. Extra worlds are
                the same as game worlds, but no bonus levels. When you
                register, the editor you'll get, is to create extra worlds.
                We will release some extra worlds for unregistered users too.

ENTER PASSWORD: Takes you to a password screen. If password accepted, you
                will warp to that world, if not the first world. Once you
                enter the right password, no need to enter it again, just
                use 'start game'.

LIVES:          How many lives? From 3 to 9. Try 9 if you're a beginner, 3
                for a tuff game.

NIBBY vs LEMMY ANIM:    NSX has two 25 frames animations for nib-lemm fight.
                Animations will be loaded from disk when needed, and this
                takes time (especcially if you're playing from floopy). Or it
                may interrupt your play, simply turn them off.

GAME OVER SEQUENCE:     Read the upper paragraph again. All same for this
                sequence..

AUDIO:          Sound FX or Music. Clear? When you turn the audio to sfx,
                even the tune on title screen will be disabled.

EXIT:           Exits NSX then goes back to where you are.

@ENDNODE
@REMARK =========================================================================
@NODE 4 "Extras"

        Extras are added to game to give you more pleasure. They will be
appear during the game and help you, or not..

HEART   :       Gives you one extra life.

><      :       Shorter nibby

R       :       Reverses nibby, tile to head, head to tile.

+       :       Twice points for everything

::      :       Bonus points

PAC-MAN :       A pacman goes right to left and eats all on its way.

GHOST   :       A pacman's ghost. drops a lot after it.

LEMMING :       A Little lemming keeping the key of exit. If you're long
                enough, you will get the key, if not you'll loose a life.

SCISSOR :       Cuts the tile and gives you a very short nibby.

CLOCK   :       Resets timer.

KEY     :       Opens a door to next level.

DYNAMITE:       Blows walls. Just you and items....

JOKER   :       Fun....

@ENDNODE
@REMARK =========================================================================
@NODE 5 "Installing"

FLOOPY:
        Get a blank disk, name it as "NSX". Copy all the archive contents,
to disk. Simply boot it to play. Disk must be write enabled!!!
If you want to play NSX from floopy and workbench, you have to install it to
floopy with NSX-INSTALLER...

HARDDISK:
        use NSX-INSTALLER...

        NSX has more icon sets for you to choose, including Magic WB style.
Check "NSX_Icons" directory for them...

@ENDNODE
@REMARK =========================================================================
@NODE 6 "Requirements"

        Most of the game coded on an A500, then completed on an A1200.
The game even should work on WB1.2 and 512K chip memory.

        Game tested on,

        A600 / 1.0M chip
       A1200 / 2.0M chip
       A1200 / 2.0M chip 4.0M fast
       A1200 / 2.0M chip 4.0M fast + 68030 turbo card
       A4000 / 2.0M chip 16.0M fast

        Preview version of NSX was not working on some Amigas, if this final
one will not work on your machine, please send your messages to us. Don't
forget to add your Amiga configuration...

@ENDNODE
@REMARK =========================================================================
@NODE 7 "Registering"

        Register your NSX, support us and get a better version of NSX:

        There are 11 worlds (44 normal + 11 bonus levels) in the unregistered
version.
        There are 25 worlds (100 normal + 25 bonus levels) in the registered
version currently. We are adding more to this number.

        The NSX-Editor is nearly complete, registered users will have it too
when it is finished.


        Send USD 15.- or equal to:

                              Mehmet Ali Sahin
                 Turangunes Blv. 22/10 Cankaya Ankara 06550
                                   TURKEY

Please add a blank disk if you are not a net-surfer.

If you are capable to receive 1M mails, we can send the registered version
via net.





You may offer some other things instead of registering fee, just contact
and offer... BUT WE ALWAYS PREFER MONEY...

POSSIBLE ACCEPTABLE STUFF:
        - Pal VHS movies (English):
                - Alien 3, Home Alone, Blade Runner, etc. etc.
                - Movies based on Stephen King's stories/novels.
                - All Disney cartton movies
                - your Pal VHS offers.

        - Books:
                - Books by Stephen King
                - your offers

        Lots of CDs (Music, Computer), magazines, comix and your offers.

DO NOT SEND ANY GIFT WITHOUT CONTACTING US!!!!!

Read "LAST MINUTE" for more fun...

@ENDNODE
@REMARK =========================================================================
@NODE 8 "Bug Reports"

        Are there any bugs left? sure there are.....

        Please inform us...


        E-mail to:

        masahin@rorqual.cc.metu.edu.tr

        Snail-mails to:

        Mehmet Ali Sahin
        Turangunes Blv. 22/10 Cankaya Ankara 06550
        TURKEY

@ENDNODE
@REMARK =========================================================================
@NODE 9 "Title screen"

        Title screen, is just a screen........

        When you run the game. You'll watch the Backyard Brothers logo, then
you'll see a text screen, read it, and finally title screen.

        You can read the scroller (jumper?) text, now you can pres;

        F1: for info screen

        F2: for credits screen

        F3: for hi-scorelist

        Fire-Space-KeyPad '5': to skip to options.

        After some time, title screen will be replaced by info, credits and
hi-score screen... Press Fire-Space-KeyPad '5' to skip these.

@ENDNODE
@REMARK =========================================================================
@NODE 10 "Who done what?"

Who done what in Nibbler Super eXtra:

- Mehmet Ali Sahin
        All code, most of the design, Backyard Brothers logo, all fonts,
        NSX logo, all game graphics, all maze graphics (including 'Gombie' 
        level), warp graphics (worlds after 12), nib-lemm anims, all level
        designs, sound effects, guide text.

- Tunc Dindas
        Pixelling of Backyard Brothers screen, NSX title screen, Game over
        screen, warp graphics (for first 12 worlds), some part of the design.
        ASCII logo for this document.

- M. Onat Cakit
        Soundtrack. The idea of the name, 'Backyard Brothers'.

- Tunc Taylan (a good friend, not a member)
        Design of Backyard Brothers screen.

Play testers,
        Burak 'GART' Kucukler, H. Bilen O. Turkel, Kemal Turkel, Sedat 'SWM'
        Besni, Selahattin Dindas and all Backyard Brothers.

We would like to thank to all our brothers on the backyard
        Edgar M. Vigdal, Burak 'GART' Kucukler, Sedat 'SWM' Besni, Erdem
        Ertan, Berke, Huseyin Yesilbas, Ugur Ozyilmazel, A. Vedat Erunlu

@ENDNODE
@REMARK =========================================================================
@NODE PRE "Nibbler Super Extra preview version on the net"

Nibbler Super eXtra preview version was released on the summer of 1995. I
don't think that a huge amounts of download it caused but some downloaded it.
It also appeared on Aminet CDs 8,9, Aminet Set 2.

You can (?) find the preview version on Aminet, just look at;

"game/misc/nsx-pre.lha"

@endnode
@REMARK =========================================================================
@NODE 11 "Brothers on the yard"

Backyard Brothers are a little team of ex-sceners (or sceners). There are two
coders (M.Ali and Berke), two graphicians (M.Ali and Tunc) and a musician
(Onat) in the team.

I think we are the only team from Turkey producing games for ourselves to 
play and some utils for all to use.

This is the first title, and it took very much time to finish it, 2 years!!!
But the time we spent on the game is just 4 months, because of lots of
problems these 4 months are spreaded to two years. But we finally fixed much
of those problems and finished it (finally). Hope there won't be more
problems in the future.

Next title will be "GEENIE", you will see some samples from its graphics on
world 13. It's a cute jump game with toonish style of graphics. Based on the
story of four green friends, Geenie, Teenie, Meenie and Vinnie. Wait for it!!
Preview version will be out SOON!!!

@ENDNODE
@REMARK =========================================================================
@NODE 12 "Other Stuff"
These things were forgotten and added here, hope there's not more:

CONTROLS:
         - Use your stick (port 2)
         - Cursor keys to move + space for fire
         - Keypad 2-4-6-8 to move + Keypad 5 for fire

HIGH SCORE TABLE:
        Nibbler also has a high score list and the list will be written to 
        disk after every high score. Do not reset your machine when disk 
        is active. Use 'QUIT GAME' to quit the game then reset)..

TIME LIMIT:
        There's also a time limit against you. It's in 3 steps; in first step
        you'll be alarmed and Nibbler will turn to yellow, in second step,
        you'll be alarmed and Nibbler will turn to red, in the last step,
        you'll be alarmed and Nibbler will ....... be dead.
        You have to press fire when the time images appear.

17020:
        Beverly Hills 17020? Not.... 17020 bytes are the data lenght for
        extra and normal worlds. You can not rename and play normal levels in
        a different order (if you're not very very very lucky) or you cannot
        replace after editing them. NSX checks file and exits with an error
        message if occured. But you can edit worlds and play them as extra
        worlds if you have NSX-Editor.

GIVE UP A LIFE:
        When you feel yourself in stuck, press "ESC" to sacrifice a life.
        You will need it in some levels, but don't forget you won't loose a
        life when you press in bonus levels.

@ENDNODE
@REMARK =========================================================================
@NODE 13 "Extra Worlds"

        Extra worlds option is a great fun for us and for every registered
user. You can design your own worlds (4 normal levels for a world, no bonus
one). This means:
        - You can pixel graphics (warp, maze grafix and background anims)
        - You can design levels (with a designer of course)
        - You can upload them to Aminet and give us fun.

        In the unregistered version there is only one extra world. In
registered one there will be 5 and some explanations and gfx datas for you.
NSX is able to use 15 extra worlds at once.

NSX-Editor is easy to use, fun to use. We used it for worlds after 14. You
are just pixelling your graphics (or use template ones), editing what you
like to be written, then start editing 4 mazes, then save them as a final
data.

        We as Backyard Brothers will release extra world packages for
everyone (registered or unregistered) to play.
@ENDNODE
@REMARK =========================================================================
@NODE 14 "Last minute"
- There are more than 5 gfx sets ready to use, think they'll be first 5 extra
  worlds...

- DON'T FORGET, DON'T FORGET.... 
  Extra world sets will be uploaded to Aminet, all NSX users will be play
  them. But only registered users will release extra worlds...

- There's a bug we know (which causes a level become impossible to finish) 
  but left unfixed. If you find it, you'll be registered for free. First 3
  bug-reporters found the bug (we are talking about) will be awarded...
  HINT: If ... before ... that ... where ...!!

- Berke coded some useful utils for you to use:
        Spartanim: A very useful frame animator for you to use in your paint
                   program. We used it for NSX animations.
        Leveledit: A very useful level editor.
  They will be released soon....

- Please do not crack the game and not release trainers. The game itself has
  some cheat options. Try to find them instead.

- To 'REGISTERED VERSION RELEASERS'; you couldn't find any game to crack,
  because they all left off, do you want us to do the same? so SUPPORT US!

- Don't blame Onat for not getting NSX 6 months ago. we wait his tune to
  release the game... He still didn't compose what we want then we use one of
  his old tunes... Sorry for this....
@ENDNODE
