Dithells Wonderland 30 levels version.


This is a modification of the AMOS Pro included game:
Dithells Wonderland.

WARNING: Before creating new levels, make sure that the
folder/disk is writeable, as there is no check for it.
The Game may crash if it can not write to the disk/HD ...


Changes to the original are:

1. Modding.
   At the Start of the Game, if there are different folders
   in the mods folder, you will be asked to choose one..

2. 30 levels (up from 5)

3. By holding them in memory, this makes the Game need to
   have 1mb memory requirement.

4. HiScore list.

5. A mod is allowed to have the player Wrap from 
   bottom to top.

6. A mod is allowed to play different samples played when
   walking over the tiles.

7. Title screen may load up a tune to play.

8. A Background image will be loaded from the Disk.
   If there are multiple Background images, they will be
   randomly chosen (up to 9 images)

9. Level editor has additional buttons to use, it is now
   possible to use the mouse instead of keyboard shortcuts.
   -l to load a level
   -s to save a level
   -c to clear a level (carefull there is no undo!)
   -m to increase the rainbow color number
   -n to decrease the rainbow color number

10.Saving and loading of levels is possible.


Required Files for each mod folder:

  level.lev (attention: this is not an abk file!)
  samples.abk
  sprites.abk
  landscape01.iff (numbers beteen 1-9)
  scorepanel.iff
  title iff

Optional files:
  options.dat
  menu.mod 

To exit to Workbench from the game selection screen, 
old escape for a few seconds.


To enter a password or the name for the Hi-Score, the keyboard
is required.
To cancel the input, you can press joystick left.
Escape will cancel it as well.
Fire Button will accept the (or use the previous) 
entered name.


Editor has some extra buttons (compared to original game). 

The Button under WRP text allows the player to spawn at
the top, when falling off screen.

The Button below changes the score drawing color.
The color is displayed in hexadecimal numbers (0-a which is in 
decimal numbers 0-15)

The Button under PWD allows (for a mod) to display "PASSWORD"
text (if there is none drawn in the scorepanel.iff file)

The 2nd Button below changes the way how the 
HiScore/Enter enter name text is drawn (for a mod).
Additionally it changes the way how the text on the 
scorepanel is drawn.

To save a level click on the "save" text.
To save the configuration, click on the "config" text.

(p.s. to start the game from the Cli/Shell you have to 
cd into the executables folder, then to start the game
from it)