

                              B U Z Z Y v1.1

                            1998 by Amiot Loc

    Introduction   
    Configuration  
    Installation   
     L editor     
      Tutorial     
     Copyrights    
    Contact me   


        AT CERTAIN PEOPLE, THE USE OF THIS GAME NECESSITE
             SPECIAL EMPLOYMENT PRECAUTIONS THAT ARE
                 DETAILED IN THE COPYRIGHT SECTION.


                               INTRODUCTION


         Welcome to the wonderful and watered-down world of Buzzy. 

         The first game that gives you unparalleled pleasure

         significantly reducing your baldness.

         Thanks to its editor of retroactive levels all in color,

         a fantastic world of creation is now within range

         field mouse.

         To you the joys of multimedia design without complexes

         in a totally interactive virtual world!

         So leave room for your imagination and do

         share your creations with others.

                                The International Buzzy Fan Club.


                               CONFIGURATION


    Buzzy and its level editor have been programmed with Amos Pro V2.0

    and should work on all Amigas.

    In the absence of Fast Ram, have at least 750 KB of Chip Ram available.

    For the other configurations, I count on you to hold me

    aware of incompatibilities and other bugs. 

                                      May the Guru meditate for you...


                              INSTALLATION

            No need to assign or modify anything 


   ON DUR DISCUSSION:

       If you have the Install program, you just need to run

       the Install program on the first floppy disk...

       Otherwise, copy all of the two floppy disks to a single

       and same directory on your hard.


   ON DISQUEST:

       Copy all files to two diskettes while respecting

       the breakdown indicated in the copyrights section. 


   FUTUR ( s ) DATADISK ( s ):

       If the concept develops well, new Datadisks should

       show up...

       To install them, also use the Install program

       by selecting only the Datadisk element.

       Otherwise, manually copy the floppy disk to the directory

       dedicated on your hard...


       Note: For Amigas with little memory, reserve the maximum
             memory by closing all WB windows or
             boot without Startup-sequence...


                                COPYRIGHTS 


   BUZZY is a MAILWARE program! It means he can

   be distributed freely, for non-commercial purposes, but the author

   keeps his copyright. If you hang on to the game, you are invited

   to inform the author in order to develop the program.

   The game must reach you without any modification or addition with

   the following files:


    DISK1 ( DISK )

    Buzzy.EXE 121 Ko Editor.EXE 149 Ko Install 3 Ko

    DATA ( REP )
    Buzzy.ABK 321 Ko Intro2.Anim 14 Ko Intro3.Anim 32 Ko

    LEVEL ( REP )
    ( Vide )

    DOC ( REP )
    Buzzy.Guide 14 Ko Buzzy.Doc 12 Ko
    Bonus1.LBM 28 Ko Bonus2.LBM 27 Ko Bonus3.LBM 22 Ko


    DATADISK ( DISK )

    DATA ( REP )
     Mod.Buzzy 92 Ko

    LEVEL / GROLAX ( REP )
    0_1.HIS 25 Ko 1.IFF 14 Ko 4.IFF 15 Ko
    0_2.HIS 23 Ko 1_01.LEV 1 Ko 4_01.LEV 2 Ko
    0_3.HIS 25 Ko 1_02.LEV 1 Ko 4_02.LEV 2 Ko
    0_4.HIS 24 Ko 1_03.LEV 2 Ko 4_03.LEV 2 Ko
    0_5.HIS 21 Ko 1_04.LEV 2 Ko 4_04.LEV 2 Ko
    0_6.HIS 20 Ko 1_05.LEV 2 Ko 4_05.LEV 2 Ko
    0_7.HIS 19 Ko 2.IFF 13 Ko 5.IFF 15 Ko
    0_8.HIS 23 Ko 2_01.LEV 2 Ko 5_01.LEV 2 Ko
    0_9.HIS 20 Ko 2_02.LEV 2 Ko 5_02.LEV 2 Ko
    1_1.HIS 20 Ko 2_03.LEV 2 Ko 5_03.LEV 2 Ko
    1_2.HIS 20 Ko 2_04.LEV 2 Ko 5_04.LEV 2 Ko
    2_1.HIS 23 Ko 2_05.LEV 2 Ko 5_05.LEV 2 Ko
    2_2.HIS 27 Ko 3.IFF 15 Ko
    3_1.HIS 30 Ko 3_01.LEV 2 Ko 0.MOD 28 Ko
    3_2.HIS 19 Ko 3_02.LEV 2 Ko M.MOD 15 Ko
    3_3.HIS 23 Ko 3_03.LEV 2 Ko MAP.IFF 14 Ko
    4_1.HIS 20 Ko 3_04.LEV 2 Ko
    4_2.HIS 22 Ko 3_05.LEV 2 Ko
    5_1.HIS 20 Ko
    5_2.HIS 27 Ko


    NOTE: The archive version must contain all these files at

         with the exception of the Install program.

         The distinction between Disk1 and DataDisk is therefore of course

         more to take into account.


    CAUTION: In no case can I be held responsible for

    damage caused by this program...

    And don't forget to make a backup copy!


            ! DO NOT AGREE TO A CHILD OF LESS THAN 36 MONTHS !

                ( Risk of ingestion of small elements )


                                 EDITOR


    1.INTRODUCTION

        The editor's screen is divided into two parts:

        One part contains the level you edit and the other

        is made up of icons.

        By placing the mouse pointer over the edges of the screen,

        you can have it scrolled.

        Edit the level by selecting an icon with the mouse

        then by clicking on the desired location.

        The right button allows you to erase. 

        By right-clicking in the icon bar,

        you will show the following commands:


  ( l ) - LOAD: Loads a level.

 ( s & a ) - SAVE: Save the current level.

       - DATA: Tell the software the directory where you edit

                your world. ( Essential assignment )

       - TIME: Set the initial time to resolve the level.

       - GFX: Choose a decor for the level.

   ( h ) - VIEW: Gives an overall view of the level.

   ( j ) - PLAY: Allows you to play at the level. ( If the start is placed )

                 'Esc' to go out.

   ( m ) - MAP: Displays the card to place Buzzy on it.

                Click it to take it and eventually add

                a comment with the keyboard.

                Right button to exit or 'Enter'.

       - NEW: Resetting the editor.

       - ABOUT: Note on the program.

       - QUIT: Exit


    2.GAME RULES

      - Change directory with the DATA command.

        This will indicate where the data is located.

      - The levels are called: "N  decor_N  level.LEV".

      - The doors must be overcome with a wall.

      - Icons: Arrival, trap on the ground, heart, key, mushroom

                    Hyperman, clock, bonus and door.

                   Must rest on a platform.

      - The water icon is the only one that can be superimposed.

      - HARDOS mode reduces the initial time by 25.

        So you should be able to finish the level with enough advance

        so as not to harm anyone.

      - The EDITOR.EXE program only needs the 'LEVEL' directory'

        containing at least one world to operate.

        So you can copy it to your Datadisk to edit.


                                  DATADISK


      Goal: To create your datadisk, we will start from mine.

           So diskette users, do it right away

           a copy of my "DATADISK" floppy disk".

           The others duplicate the "GROLAX" drawer they have

           installed on their hard drive.

           We all rename the drawer "GROLAX" by "ZLIKA".

Now let's look at the ZlIkA Datascope.


                                   ZLIKA

                        You choose and I explain 


    MAP.IFF 1.IFF 2.IFF
      M.MOD 1_1.HIS 2_1.HIS
    0_1.HIS 1_2.HIS 2_2.HIS
0_2.HIS 1_01.LEV 2_01.LEV
              0_3.HIS 1_02.LEV 2_02.LEV
              0_4.HIS 1_03.LEV 2_03.LEV
              0_5.HIS 1_04.LEV 2_04.LEV
      0.MOD 1_05.LEV 2_05.LEV


 


                                 THE DECORS


       SYNTAXE: "N  Dcor.IFF"

       This type of file contains the level graphics.

       You can create your sets with drawing software,

       it suffices for this to modify the drawings in the boxes

       and save them in IFF-ILBM format.

    !  In no case will you change the number, the dimension 

       as well as the location of the boxes.

    !  Also, do not change the color number of the image. ( 16 )

    !  The number of sets is limited from 1 to 9.

    !  The decor numbers must follow up to the last.

    !  The image is broken down into 4 lines of 7 boxes:

        - The top line is reserved for blocks.

          The magnet is in the last column.

        - The 2nd line contains objects that cannot be collected.

          Bridges, bumpers and traps must have the same dimensions

          than mine. ( For the detection of collisions ... )

        - The 3rd line is made up of objects without influence.

        - The last line gives the objects that can be collected.

          Do not change the size of the door.

        - The additional code box for water.


                               THE SCENARIO


       SYNTAXE: "N  Decors_N  Image.HIS"

       This type of file is optional.

       Images created with drawing software can be

       displayed before decor changes.

       The display order is set by the image number.

    !  The N  Image is limited from 1 to 9.

    !  Images must be readable by Amigas with OCS chipset

       and in IFF-ILBM format.


                                 LEVELS 


       SYNTAXE: "N  Decors_N  Level.LEV"

       This type of file contains the level data.

       To create / modify them, use the editor.

    !  The level number is limited from 01 to 99.

    !  Level numbers should follow and start with 01.

    !  Beware of syntax for levels below 10.


                                END MODULE 


       SYNTAXE: "0.MOD"

       This file is optional and unique in the directory.

       It is the music that is played during the end sequence.

    !  Only the soundtracker and compatible format is recognized.

    !  The tempo is necessarily 125.

    !  Avoid large modules for small configurations.


                            MODULE OF THE CARD 


       SYNTAXE: "M.MOD"

       This file is optional and unique in the directory.

       It's the music that is played while the card

       of the world is displayed.

    !  Only the soundtracker and compatible format is recognized.

    !  The tempo is necessarily 125.

    !  Avoid large modules for small configurations.


                            THE SEQUENCE OF END
                             

       SYNTAXE: "0_N  Image.HIS"

       This type of file is optional.

       Images created with drawing software can be

       displayed at the end of the game.

       The display order is set by the image number.

    !  The N  Image is limited from 1 to 9.

    !  Images must be readable by Amigas with OCS chipset

       and in IFF-ILBM format.


                                 THE CARD 


       SYNTAXE: "MAP.IFF"

       This file is unique and essential in the directory.

       This is the image displayed between the levels to show the

       character progression.

    !  Do not change the image format. ( 16 colors and Low-Res )

    !  The blue rectangle is reserved for scores.

    !  Do not move the 'PRESS FIRE' rectangle'. ( Modify it )


                                  STRUCTURE 


        The diskette containing the levels must imperatively

        be named: "Datadisk" to the nearest comma.

        Two directories are essential:

            - "DATA" containing the music for the title: "Mod.Buzzy"

            - "LEVEL" containing at least one world. ( Ex: GROLAX )

        To be readable by the old Amigas, format the

        floppy disk with OFS mode. ( 837 Ko )


                                  THE AUTHOR


                        Contacts, bugs and assistance


                                M.Amiot Loc
                              The northern cherry tree
                                74540 Gruffy

                     - loic.amiot@iut2.upmf-grenoble.fr -


                 Avoid telepathic messages after 8 p.m.

