
30 Mar 1998:
	- Preparation of a preview.
	- Player 2 have different colors.
	- Docs updated.
13 Mar 1998:
	- Keyboard is now supported (Thanks Pontus)
	- Hiscore reset option.
 8 Mar 1998 :
	- Teleports.
	- Two players team mode.
	- Improvements on music and sounds.
	- Complete help on editor and mode selection simplified.
	- Title Picture added.
5 Feb 1998 :
        - 1Up Bonus and Block commanded by interruptors.
	- New modes (Scrolling of background).
29 Jan 1998 :
	- 'Balls' can't use ropes. Robots routine changed.
	- Sounds routines  are  done.  Music on three voices during
	  the game and sfx on the last voice
	- New  loading  system.  Files  are  now  packed and linked
	  into a single data file. 
	- The  compression  system  for  intro  animation  has been
	  improved.
5 Jan 1998 :
	- World Selector, Name of players.
25 Dec 1997 :                                   Merry ChristMas ;)
	- New gadget-Interface for the editor.
19 Dec 1997 :
	- VBR problems solved (tested with MCP).
	- New modes have been coded. (Snow, Night, Rain).
	- The editor is now using FastMem.
Before 19 Dec 1997 :
	I start coding BodeRunner in 1995. My idea was to reproduce
	exactly C64 LodeRunner,  that's why caracters are so small!

