(AmigaBoing Translated Original Document using Google Translate)

CREDITS

This game has been developed using
the Backbone tool, created by Alastair
Murray.

Graphics, Animations and Development

Live Diego

melodies

Zoltar Dreamusic

Designs and Cover

Francisco Miguel Rivera

 Amigamers 2021


JUNIOR'S GREAT ADVENTURE
FRIEND

THE HISTORY

The story of the young Junior begins after the
great depression of 1929. During the financial crisis
many families were ruined, while
unscrupulous speculators made their August,
getting rich by charging abusive interest
to loans, or paying miserable wages to
workers.

At that time, child labor was something
usual, and to try to boost the economy
familiar any help was welcome. That's how it went
as young Junior had to drop out of school to
work in a factory, which was owned by a
banker.

One day, Junior discovered a real estate plan
drawn up by the evil banker, who pretended
ruin the most deprived neighborhoods, in order to
snatch their homes and then be able to
speculate with them. Junior tried to run away from the factory,
but he was found out by the banker's foremen,
which locked him in a deep cellar. By
luckily, he manages to slip through a conduit
ventilation.

On his way to freedom, Junior
try to raise as much money as possible to help
his family to pay his debts, while he tries to
Avoid all kinds of enemies and traps.

MINIMUM SYSTEM REQUIREMENTS

Junior's Great Adventure, runs from
floppy disk. Does not need installation. will work in
any Amiga with at least 1MB of RAM and
a ROM 2.0 or higher.

LOADING GAME

Turn off your Amiga and insert the floppy
Junior's Great Adventure. Then go back to
turn it on and the game will start automatically.

LAUNCHERS: This trap launches
a poison dart every so often
weather. They tend to go unnoticed
hidden in the walls.

BLOCKS WITH SPIKES: Nobody
know what mechanisms
they drive They move making
fixed routes. They are deadly, but
easy to avoid.

THE LEVELS

Junior's Great Adventure is made up of
a total of 10 levels. Each of them requires
of specific circumstances to be
overcome. At some levels it will suffice
find the exit, but in others you can
ask you to find a certain number of
concrete objects, such as coins.

At almost every level there are places
hidden and even shortcuts. In these places you can
find extra treasures, or even extra lives.
Pay attention and explore.

THE LIFES

You will start the game with a total of 3
lives. You will lose a life on contact with
a trap or with an enemy. the remaining lives
(not counting the current life), are represented in the
bottom of the screen, by drawing
a heart. You can accumulate as many lives as
you can, but in the lower bar they will appear
represented a maximum of _ four lives
additional.

THE ENEMIES

Throughout the game we will find
more and more challenging enemies. some might
be defeated by jumping on them, but others cannot.

RATS: Disgusting and with bad
slime. They will bite you if you touch them.

FOREMEN: They watch that the children
work tirelessly and avoid
leaks. If you jump on them
you will knock out.

SPIDERS: Gigantic and
unpleasant. They move fast
(Oar, by floors and ceilings. They can launch
spider webs.

Ghosts: Banshees
children who were not lucky enough to
get away. They fly and
They can pass through walls and ceilings.
Obviously, they can't be killed...
again.

LEECHES: They inhabit
in the last levels. It is easy

crush them by letting you fall
over. Because of its size, sometimes

it's hard to see them

THE BANKER: You will find it.
"s, near the exit. It will chase you
relentlessly j|don't get caught!

TRAPS

Pay attention to the traps. They are for
everywhere. Some you won't see until it's
too late.

: STAKES: Sharp as sabers.
". You will find them right where you don't
Yo. i . I would like them to be.

THE CONTROLS

Junior can be controlled by Joystick,
which should be inserted into port 2 of your
Friend. You can check the list of options
movement of your character in the Controls option
of the main mind.

Move the character left and right
pressing the joystick in those directions.

You can jump up or diagonally,
controlling movement in the air by pressing
above, or its left and right diagonals.

Junior can also crouch
by pressing down and crawling through
both lower diagonals.

He can also go up and down stairs,
pressing up and down in front of them.

Lastly, Junior can use gates or
Activate switches by pressing the fire button.

